The rule for reflecting over the X axis is to negate the value of the y-coordinate of each point, but leave the x-value the same. For example, when point P with coordinates (5,4) is reflecting across the X axis and mapped onto point P', the coordinates of P' are (5,-4).
Answer:
why does it say answer doesn't exist but still lemme put a answer
Range is greater for the 13-14 year olds.
P(rolling a 4)=1/6
Explanation:
The probability of rolling a 4 or higher on a 6-sided number cube is 1/6
Answer: 1/6
Answer:
1
Step-by-step explanation:
5% × 20 =
(5 ÷ 100) × 20 =
(5 × 20) ÷ 100 =
100 ÷ 100 =
1