Step-by-step explanation:
There are 12 games in the population. You need to use a random number generator to choose 2 of these games.
RandomSample[{1,2,3,4,5,6,7,8,9,10,11,12},2]
Let's say the first sample you get is {1,5}. That corresponds to game times of 8 minutes and 7 minutes. The mean game time for that sample is 7.5 minutes. So the first row in your table would be:
![\left[\begin{array}{ccc}Sample&List\ of\ Game\ Times&Mean\ Game\ Time\\1&8,7&7.5\end{array}\right]](https://tex.z-dn.net/?f=%5Cleft%5B%5Cbegin%7Barray%7D%7Bccc%7DSample%26List%5C%20of%5C%20Game%5C%20Times%26Mean%5C%20Game%5C%20Time%5C%5C1%268%2C7%267.5%5Cend%7Barray%7D%5Cright%5D)
The most she can pay for the jacket is $375 (=600/(100%+60%)) assuming this is the cost of the jacket before it sewn with metallic threads and beads. A markup is a difference between the production cost and the selling price in order to cover the additional cost related to the product. Based on the data, she wants to keep the 60% for covering the cost.
Answer:
Step-by-step explanation:
Answer:
odd function
Explanation:
To determine if a function f(x) is even/odd consider the following.
• If f(x) = f( -x) , then f(x) is even
Even functions are symmetrical about the y-axis.
• If - f(x) = f(-x) , then f(x) is odd
Odd functions have symmetry about the origin.
Test for even function
f(−x)=4(−x)3=−4x3≠f(x)
Since f(x) ≠ f( -x) , then f(x) is not even
Test for odd function
−f(x)=−(4x3)=−4x3=f(−x)
Since - f(x) = f( -x) , then f(x) is odd
graph{4x^3 [-10, 10, -5, 5]}