Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Answer:
0.911 atm
Explanation:
In this problem, there is no change in volume of the gas, since the container is sealed.
Therefore, we can apply Gay-Lussac's law, which states that:
"For a fixed mass of an ideal gas kept at constant volume, the pressure of the gas is proportional to its absolute temperature"
Mathematically:

where
p is the gas pressure
T is the absolute temperature
For a gas undergoing a transformation, the law can be rewritten as:

where in this problem:
is the initial pressure of the gas
is the initial absolute temperature of the gas
is the final temperature of the gas
Solving for p2, we find the final pressure of the gas:

Answer:
C. Code of ethics
Explanation:
The code of ethics of a company is the document where all the values that the members of the company should live and obbey, they are often guideliness on how to act and beheave and how to treat customers, providers and co-workers. IT also has all of the standards for all managers ethical responsabilities, and ethical responsabilities of the general of the employees of the company.
The rocket will cover
distance in 4. 5 s. Acceleration can be defined as the change in velocity.
<h3>
What is acceleration?</h3>
Acceleration can be defined as the change in speed or the direction of the object.
From kinamatic equation:

Where,
- final velocity = 445 m/s
- initial valocity = 0 m/s
- acceleration = 99. 0 m/s²
- time = 4. 50 s
Put the values in the formula,

Therefore, the rocket will cover
distance in 4. 5 s.
Learn more about Acceleration :
brainly.com/question/2697545
Answer:
non linear square relationship
Explanation:
formula for centripetal force is given as
a = mv^2/r
here a ic centripetal acceleration , m is mass of body moving in circle of radius r and v is velocity of body . If m ,and r are constant we have
a = constant × v^2
a α v^2
hence non linear square relationship