Answer:
The answer in the procedure
Step-by-step explanation:
we know that
The rule of the reflection of a point over the y-axis is equal to
A(x,y) ----->A'(-x,y)
That means -----> The x-coordinate of the image is equal to the x-coordinate of the pre-image multiplied by -1 and the y-coordinate of both points (pre-image and image) is the same
so
A(3,-1) ------> A'(-3,-1)
The distance from A to the y-axis is equal to the distance from A' to the y-axis (is equidistant)
therefore
To reflect a point over the y-axis
Construct a line from A perpendicular to the y-axis, determine the distance from A to the y-axis along this perpendicular line, find a new point on the other side of the y-axis that is equidistant from the y-axis
good evening ,
Answer:
p = (1÷8)×(1÷7)×(1÷6)
Step-by-step explanation
the probability you will draw 135 is:
(1÷8)×(1÷7)×(1÷6) = 0,002976190476
:)
Area of a triangle:
A (triangle )= 4 · 6 / 2 = 12 ft²
150 - 12 = 138 ft² ( the maximum area of the rectangle )
L = ?
W = 6 ft
A ( rectangle ) = L · W
L · 6 = 138
L = 138 : 6 = 23 ft.
Answer: the maximum length of the base of the rectangle he can build is 23 ft.
Answer:
(i) (f - g)(x) = x² + 2·x + 1
(ii) (f + g)(x) = x² + 4·x + 3
(iii) (f·g)(x) = x³ + 4·x² + 5·x + 2
Step-by-step explanation:
The given functions are;
f(x) = x² + 3·x + 2
g(x) = x + 1
(i) (f - g)(x) = f(x) - g(x)
∴ (f - g)(x) = x² + 3·x + 2 - (x + 1) = x² + 3·x + 2 - x - 1 = x² + 2·x + 1
(f - g)(x) = x² + 2·x + 1
(ii) (f + g)(x) = f(x) + g(x)
∴ (f + g)(x) = x² + 3·x + 2 + (x + 1) = x² + 3·x + 2 + x + 1 = x² + 4·x + 3
(f + g)(x) = x² + 4·x + 3
(iii) (f·g)(x) = f(x) × g(x)
∴ (f·g)(x) = (x² + 3·x + 2) × (x + 1) = x³ + 3·x² + 2·x + x² + 3·x + 2 = x³ + 4·x² + 5·x + 2
(f·g)(x) = x³ + 4·x² + 5·x + 2
Step-by-step explanation:
Given the equation:
y = 0.09x where:
- x: represents the cost of the item before tax is added.
- y: represents the amount of sales
=> On a coordinate plane, the x-axis is labeled Cost of Item (in dollars) and the y-axis is labeled sales tax (in dollars)
We create a table of values
x y
0 0
10 0.9
=> the line go through two points (0, 0) and (10, 0.9)
Hence tow dwaw a graph, we just connect two points together.
Please have a look at the attached photo.