If we're talking in whole numbers, the only multiplication of whole numbers that equals two is
2 * 1
or
-2 * -1
Steps:
1) determine the domain
2) determine the extreme limits of the function
3) determine critical points (where the derivative is zero)
4) determine the intercepts with the axis
5) do a table
6) put the data on a system of coordinates
7) graph: join the points with the best smooth curve
Solution:
1) domain
The logarithmic function is defined for positive real numbers, then you need to state x - 3 > 0
=> x > 3 <-------- domain
2) extreme limits of the function
Limit log (x - 3) when x → ∞ = ∞
Limit log (x - 3) when x → 3+ = - ∞ => the line x = 3 is a vertical asymptote
3) critical points
dy / dx = 0 => 1 / x - 3 which is never true, so there are not critical points (not relative maxima or minima)
4) determine the intercepts with the axis
x-intercept: y = 0 => log (x - 3) = 0 => x - 3 = 1 => x = 4
y-intercept: The function never intercepts the y-axis because x cannot not be 0.
5) do a table
x y = log (x - 3)
limit x → 3+ - ∞
3.000000001 log (3.000000001 -3) = -9
3.0001 log (3.0001 - 3) = - 4
3.1 log (3.1 - 3) = - 1
4 log (4 - 3) = 0
13 log (13 - 3) = 1
103 log (103 - 3) = 10
lim x → ∞ ∞
Now, with all that information you can graph the function: put the data on the coordinate system and join the points with a smooth curve.
Answer:
need to spend $18 more in addition to $12
Step-by-step explanation:
Given: According to online music store, if you spend $30 or more, you receive 3 songs for free
To find: How much more money need to be spend in addition to $12 to receive three free songs
Solution:
Let x denotes amount to be spend in addition to $12 to receive three free songs
According to question,

Answer:
thank you, have an amazing day :)
Step-by-step explanation:
Answer:
Your answer is 9x+2
Step-by-step explanation:
All you have to do is add like terms, for example, all of them that have X you can add them up,