D. Computer game designer.
They'e use geometry mostly in graphics.
"Isometric Graphic Design can be used to create an object that appears to be 3D, but is not. Isometric projection is the process of tilting a certain axis to change the angle at which an object is viewed."
The frequency of revision times is given by the product of the frequency
density value and the class width.
Correct response:
- The number of students are <u>72 students</u>
<h3>Methods of calculation using a histogram</h3>
The estimate of the number of students who revised for less than 45
minutes is given by the area, <em>A,</em> under the histogram to the left of the 45
minute mark as follows;
Frequency, f = Frequency density × Class width
Number of students = ∑f
Therefore;
A = 5 × 2 + 10 × 2.2 + 20 × 1.6 + 10 × 0.8 = 72
- The number of students that revised for less than 45 minutes = <u>72 </u>students
Learn more about histograms here:
brainly.com/question/17139138
Answer:
is this even a problome becuse i never seen such a question
Step-by-step explanation:
Answer:
10) 51°
11) 152
Step-by-step explanation:
10) 42 + 9 = 51
11) 45(3.5) + 22(-.25) = 157.5 - 5.5 = 152