You can parameterize
using spherical coordinates by

with
and
.
Take the normal vector to
to be

(I use
to avoid negative signs. The orientation of the normal vector doesn't matter for a scalar surface integral; you could just as easily use
.)
Then

and the integral of
over
is


Answer:
the answer is 240
Step-by-step explanation:
6x10=60
60x8=480
480÷2=240
The answer would be 29 because 6 is greater than 5, so it rounds up.
Answer:
6
Step-by-step explanation:
For both to be chosen the other spot can be taken by any of the other 6 people in the row. So six possibilities
Answer:
(-3 , 0)
Step-by-step explanation:
The x-intercept is the point on which lies on the x-axis, so when the y is equal to 0.
They y-value can be seen as gaining 16 whole numbers every time the x gains 3.
1. Add intervals of +16 to the y-value (from -32) and intervals of +3 to the x-value (from -9) until the y-value equals 0.
Show:
(-9+3 , -32+16) = (-6 , -16)
(-6+3 , -16+16) = (-3 , 0)
The y-value in the end, is 0 with a x-value of -3.