Answer:
The code will be in Python3
you will have to enter the number of employee data and it will display all the data entered in the correct format.
Explanation:
class Solution:
def __init__(self):
self.firstName=""
self.lastName=""
self.employeeID=0
def getData(self):
self.firstName=input("please enter your first name: ")
self.lastName=input("please enter your last name: ")
self.employeeID=input("please enter your ID: ")
def showData(self):
p="{}\t{}\t{}".format(self.firstName,self.lastName,self.employeeID)
return p
num=int(input("please enter the number of employee data you want to enter: "))
data=[]
for i in range(num):
t1=Solution()
t1.getData()
data.append(t1.showData())
for i in data:
print(i)
The answer is Screen Readers.
Introductory program; just a static picture of a colored triangle.
Shows how to use GLUT.
Has minimal structure: only main() and a display callback.
Uses only the default viewing parameters (in fact, it never mentions viewing at all). This is an orthographic view volume with bounds of -1..1 in all three dimensions.
Draws only using glColor and glVertex within glBegin and glEnd in the display callback.
Uses only the GL_POLYGON drawing mode.
Illustrates glClear and glFlush.
triangle.cpp
// A simple introductory program; its main window contains a static picture
// of a triangle, whose three vertices are red, green and blue. The program
// illustrates viewing with default viewing parameters only.
#ifdef __APPLE_CC__
#include
#else
#include
#endif
// Clears the current window and draws a triangle.
void display() {
// Set every pixel in the frame buffer to the current clear color.
glClear(GL_COLOR_BUFFER_BIT);
// Drawing is done by specifying a sequence of vertices. The way these
// vertices are connected (or not connected) depends on the argument to
// glBegin. GL_POLYGON constructs a filled polygon.
glBegin(GL_POLYGON);
glColor3f(1, 0, 0); glVertex3f(-0.6, -0.75, 0.5);
glColor3f(0, 1, 0); glVertex3f(0.6, -0.75, 0);
glColor3f(0, 0, 1); glVertex3f(0, 0.75, 0);
glEnd();
// Flush drawing command buffer to make drawing happen as soon as possible.
glFlush();
}
// Initializes GLUT, the display mode, and main window; registers callbacks;
// enters the main event loop.
int main(int argc, char** argv) {
// Use a single buffered window in RGB mode (as opposed to a double-buffered
// window or color-index mode).
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
// Position window at (80,80)-(480,380) and give it a title.
glutInitWindowPosition(80, 80);
glutInitWindowSize(400, 300);
glutCreateWindow("A Simple Triangle");
// Tell GLUT that whenever the main window needs to be repainted that it
// should call the function display().
glutDisplayFunc(display);
// Tell GLUT to start reading and processing events. This function
// never returns; the program only exits when the user closes the main
// window or kills the process.
glutMainLoop();
}
Answer:
The answer is A
Explanation:
Basically, Shortest job first (SJF) is a scheduling policy that selects jobs on queue for execution within a short execution time.
From the definition of SJF above, it means that there are a lot of process on queue and the (SJF) job is to receive processes on queue to execute within a short execution time.
Therefore, if all the jobs or process arrives at the SJF at the same time, the SJF will forfeit one of its major purpose which is scheduling of jobs.
That will therefore not make Non-preemptive Shortest Job First (SJF) not function at its optimal point.