<span>Shading.
When light hits an opaque surface some is absorbed, the rest is reflected, The reflected light is called shading. Reflection is not simple and varies with material.
The surface’s structure defines the details of reflection. Variations produce anything from bright specular reflection</span>
Answer:
= +3,394 103 m / s
Explanation:
We will solve this problem with the concept of the moment. Let's start by defining the system that is formed by the complete rocket before and after the explosions, bone with the two stages, for this system the moment is conserved.
The data they give is the mass of the first stage m1 = 2100 kg, the mass of the second stage m2 = 1160 kg and its final velocity v2f = +5940 m / s and the speed of the rocket before the explosion vo = +4300 m / s
The moment before the explosion
p₀ = (m₁ + m₂) v₀
After the explosion
pf = m₁
+ m₂ 
p₀ = [texpv_{f}[/tex]
(m₁ + m₂) v₀ = m₁
+ m₂
Let's calculate the final speed (v1f) of the first stage
= ((m₁ + m₂) v₀ - m₂
) / m₁
= ((2100 +1160) 4300 - 1160 5940) / 2100
= (14,018 10 6 - 6,890 106) / 2100
= 7,128 106/2100
= +3,394 103 m / s
come the same direction of the final stage, but more slowly
Part A:
For this part we’re assuming all the kinetic energy of the moving bumper car is converted into elastic potential energy in the spring since the car is brought to rest. Therefore you can find the total kinetic energy to get your answer:
KE = ½ mv^2
KE = ½ (200)(8)^2
KE = 6400 J
Part B:
Now you can use Hooke’s law to find the force:
F = kx
F = (5000)(0.2)
F = 1000 N
Number a is a correct one
It is a concave lens
Have a nice day