"The increased availability of mobile digital devices has had a positive impact on how young people use their free time."
There are many different views that you could take upon this subject.
1) You could say that the increased availability of mobile digital devices has allowed children to increase their academic success, by being able to search for and complete assignments using these devices.
2) You could say that the increased availability of mobile digital devices allows for children to occupy themselves by providing games, videos, books, and other things to provide them with entertainment, a learning experience, and more.
Hope this helps!
Answer:
Answer:
the logo of the company or corporation
Explanation:
Usually, the symbol that determines who owns the intellectual property is the logo of the company or corporation. The logo of a website is technically the logo of the brand which has the rights to all of the information represented on the site and ultimately the intellectual property of the site itself. Since there are various board members that usually make up the company that owns the intellectual property, the logo is a way of representing all of these members as a single entity.
If it stores any type of objects mixed, use Object as storage class. All classes inherit from Object and for primitives use their respective wrapper classes. Or just use one of the bazillion container classes that already exist.
Answer:
<u>Window.java</u>
- public class Window {
- int width;
- int height;
-
- public Window(int width, int height){
- this.width = width;
- this.height = height;
- }
- public int getWidth(){
- return width;
- }
- public int getHeight(){
- return height;
- }
-
- public int getClientAreaHeight(){
- return getHeight();
- }
- }
<u>Main.java</u>
- public class Main {
- public static void main (String [] args) {
- Window win1 = new Window(12, 15);
- System.out.println(win1.getClientAreaHeight());
- }
- }
Explanation:
<u>Window.java</u>
There is a Window class with two int type attributes, width and height (Line 1 - 3).
The constructor of this class will take two inputs, width and height and set these input to its attributes (Line 5 - 8). There are two methods getWidth and getHeight which will return the value of attributes width and height, respectively (Line 10 - 16).
The required new method getClientAreaHeight is defined in line 18 -20. This method will call the getHeight method to return the height value of the window (Line 19).
<u>Main.java</u>
We test the Window class by creating one Window instance and call the getClientAreaHeight method and print the return output (Line 1 -6).
We shall see 15 is printed.
Graphic images can be stored in a variety of formats including JPEG and GIF. Hope this helped!