Answer:
-8
Step-by-step explanation:
four times two equals eight, positive times negative equals negative, so -8
The exponential function is defined as y = a(1+r)^x, where "a" represents the original account and "r" the rate of growth or decay.
Then we have the following:
1) 22% grow
y = a( 1 + 22%/100 )^x = a(1.22)^x
So the solution is: 124(1.22)^x
2) 12% decay
y = a( 1 - 12%/100 )^x = a(0.88)^x
So the solution is: y = f(x) = 44(0.88)^x
3) 20% decay
y = a( 1 - 20%/100 )^x = a(0.8)^x
So the solution is: f(x) = 22(0.8)
4) 12% Groth
y = a( 1 + 12%/100 )^x = a(1.12)^x
So the solution is: f(x) = 42(1.12)^x
Answer:
Step-by-step explanation:
Given that:
Distance traveled by seal to catch the fish = 15 below sea level
Sea lion wanted to catch a larger fish so sea lion dove 6 feet lesser than two time the distance that the seal traveled.
To find:
The expression to represent the position of the sea lion in the sea.
Solution:
If the distance traveled by seal is represented by then as per the question statement:
Twice of =
6 lesser than twice of = - 6
Now, putting the value of = 15
Therefore, the expression to represent the sea lion's position w.r.to sea level.
Answer:
b. (1, 3, -2)
Step-by-step explanation:
A graphing calculator or scientific calculator can solve this system of equations for you, or you can use any of the usual methods: elimination, substitution, matrix methods, Cramer's rule.
It can also work well to try the offered choices in the given equations. Sometimes, it can work best to choose an equation other than the first one for this. The last equation here seems a good one for eliminating bad answers:
a: -1 -5(1) +2(-4) = -14 ≠ -18
b: 1 -5(3) +2(-2) = -18 . . . . potential choice
c: 3 -5(8) +2(1) = -35 ≠ -18
d: 2 -5(-3) +2(0) = 17 ≠ -18
This shows choice B as the only viable option. Further checking can be done to make sure that solution works in the other equations:
2(1) +(3) -3(-2) = 11 . . . . choice B works in equation 1
-(1) +2(3) +4(-2) = -3 . . . choice B works in equation 2
Basically there are 3 addition properties and they are associative property, identity property, and commutative property.
Commutative property is just changing the order of the addends. Example: 26+19+34+21= 21+34+19+26
Identity Property is just adding a 0 to the number that doesnt change anything. Example: 26+19+34+21 +0 = 100
Associative property is just changing the grouping of the addends. Example: (26+19) + (34+21)
I know these properties may be complicated i know inhate them too haha but i hope i helped :) if you want you can search up the distributive property too but its with multiplication and addition combined and its harder but i think these are the 3 main properties.