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Nataliya [291]
3 years ago
8

Which type of engineer works with chemicals to develop safety precautions, repairs chemical manufacturing equipment, and creates

processes to work with liquids and gases?
Engineering
1 answer:
notsponge [240]3 years ago
6 0

Answer:

Chemical engineer.

Explanation:

A Bachelor's degree refers to an academic degree (certificate) awarded to a student by a tertiary institution (university or college) after the completion of his or her educational programme. Bachelor's degree is generally being referred to as first degree because it is the first certification to be acquired by an undergraduate student after the completion of his or her course of study. Mostly, a bachelor’s degree program lasts for four (4) years and in some cases it is typically for five (5) years.

The second (next) degree a graduate obtains after the acquisition of a first degree (bachelor degree) is the master's degree. The advantage of a master degree is that, it can be obtained in a different academic field such as science, engineering, education etc.

Basically, a graduate is awarded a degree certificate in a specific course of study after the completion of a bachelor's degree program such as biochemistry, mathematics, electrical engineering, chemical engineering, etc.

A chemical engineer is an engineer who works with chemicals to develop safety precautions, repairs chemical manufacturing equipment, and creates processes to work with liquids and gases. Thus, they are saddled with the responsibility of studying and experimenting with various chemical elements and compounds.

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Implement
kolbaska11 [484]

Answer:

#include <iostream>

using namespace std;

// Pixel structure

struct Pixel

{

unsigned int red;

unsigned int green;

unsigned int blue;

Pixel() {

red = 0;

green = 0;

blue = 0;

}

};

// function prototype

int energy(Pixel** image, int x, int y, int width, int height);

// main function

int main() {

// create array of pixel 3 by 4

Pixel** image = new Pixel*[3];

for (int i = 0; i < 3; i++) {

image[i] = new Pixel[4];

}

// initialize array

image[0][0].red = 255;

image[0][0].green = 101;

image[0][0].blue = 51;

image[1][0].red = 255;

image[1][0].green = 101;

image[1][0].blue = 153;

image[2][0].red = 255;

image[2][0].green = 101;

image[2][0].blue = 255;

image[0][1].red = 255;

image[0][1].green = 153;

image[0][1].blue = 51;

image[1][1].red = 255;

image[1][1].green = 153;

image[1][1].blue = 153;

image[2][1].red = 255;

image[2][1].green = 153;

image[2][1].blue = 255;

image[0][2].red = 255;

image[0][2].green = 203;

image[0][2].blue = 51;

image[1][2].red = 255;

image[1][2].green = 204;

image[1][2].blue = 153;

image[2][2].red = 255;

image[2][2].green = 205;

image[2][2].blue = 255;

image[0][3].red = 255;

image[0][3].green = 255;

image[0][3].blue = 51;

image[1][3].red = 255;

image[1][3].green = 255;

image[1][3].blue = 153;

image[2][3].red = 255;

image[2][3].green = 255;

image[2][3].blue = 255;

// create 3by4 array to store energy of each pixel

int energies[3][4];

// calculate energy for each pixel

for (int i = 0; i < 3; i++) {

for (int j = 0; j < 4; j++) {

energies[i][j] = energy(image, i, j, 3, 4);

}

}

// print energies of each pixel

for (int i = 0; i < 4; i++) {

for (int j = 0; j < 3; j++) {

// print by column

cout << energies[j][i] << " ";

}

cout << endl;

}

}

// function prototype

int energy(Pixel** image, int x, int y, int width, int height) {

// get adjacent pixels

Pixel left, right, up, down;

if (x > 0) {

left = image[x - 1][y];

if (x < width - 1) {

right = image[x + 1][y];

}

else {

right = image[0][y];

}

}

else {

left = image[width - 1][y];

if (x < width - 1) {

right = image[x + 1][y];

}

else {

right = image[0][y];

}

}

if (y > 0) {

up = image[x][y - 1];

if (y < height - 1) {

down = image[x][y + 1];

}

else {

down = image[x][0];

}

}

else {

up = image[x][height - 1];

if (y < height - 1) {

down = image[x][y + 1];

}

else {

down = image[x][0];

}

}

// calculate x-gradient and y-gradient

Pixel x_gradient;

Pixel y_gradient;

x_gradient.blue = right.blue - left.blue;

x_gradient.green = right.green - left.green;

x_gradient.red = right.red - left.red;

y_gradient.blue = down.blue - up.blue;

y_gradient.green = down.green - up.green;

y_gradient.red = down.red - up.red;

int x_value = x_gradient.blue * x_gradient.blue + x_gradient.green * x_gradient.green + x_gradient.red * x_gradient.red;

int y_value = y_gradient.blue * y_gradient.blue + y_gradient.green * y_gradient.green + y_gradient.red * y_gradient.red;

// return energy of pixel

return x_value + y_value;

}

Explanation:

Please see attachment for ouput

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Answer:

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Explanation:

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See attachment for the step by step solution.

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