so basically what i was thinking of was they sold them in the spring
Answer:
V = (About) 22.2, Graph = First graph/Graph in the attachment
Step-by-step explanation:
Remember that in all these cases, we have a specified method to use, the washer method, disk method, and the cylindrical shell method. Keep in mind that the washer and disk method are one in the same, but I feel that the disk method is better as it avoids splitting the integral into two, and rewriting the curves. Here we will go with the disk method.
![\mathrm{V\:=\:\pi \int _a^b\left(r\right)^2dy\:},\\\mathrm{V\:=\:\int _1^3\:\pi \left[\left(1+\frac{2}{y}\right)^2-1\right]dy}](https://tex.z-dn.net/?f=%5Cmathrm%7BV%5C%3A%3D%5C%3A%5Cpi%20%5Cint%20_a%5Eb%5Cleft%28r%5Cright%29%5E2dy%5C%3A%7D%2C%5C%5C%5Cmathrm%7BV%5C%3A%3D%5C%3A%5Cint%20_1%5E3%5C%3A%5Cpi%20%5Cleft%5B%5Cleft%281%2B%5Cfrac%7B2%7D%7By%7D%5Cright%29%5E2-1%5Cright%5Ddy%7D)
The plus 1 in '1 + 2/x' is shifting this graph up from where it is rotating, but the negative 1 is subtracting the area between the y-axis and the shaded region, so that when it's flipped around, it becomes a washer.
![V\:=\:\int _1^3\:\pi \left[\left(1+\frac{2}{y}\right)^2-1\right]dy,\\\\\mathrm{Take\:the\:constant\:out}:\quad \int a\cdot f\left(x\right)dx=a\cdot \int f\left(x\right)dx\\=\pi \cdot \int _1^3\left(1+\frac{2}{y}\right)^2-1dy\\\\\mathrm{Apply\:the\:Sum\:Rule}:\quad \int f\left(x\right)\pm g\left(x\right)dx=\int f\left(x\right)dx\pm \int g\left(x\right)dx\\= \pi \left(\int _1^3\left(1+\frac{2}{y}\right)^2dy-\int _1^31dy\right)\\\\](https://tex.z-dn.net/?f=V%5C%3A%3D%5C%3A%5Cint%20_1%5E3%5C%3A%5Cpi%20%5Cleft%5B%5Cleft%281%2B%5Cfrac%7B2%7D%7By%7D%5Cright%29%5E2-1%5Cright%5Ddy%2C%5C%5C%5C%5C%5Cmathrm%7BTake%5C%3Athe%5C%3Aconstant%5C%3Aout%7D%3A%5Cquad%20%5Cint%20a%5Ccdot%20f%5Cleft%28x%5Cright%29dx%3Da%5Ccdot%20%5Cint%20f%5Cleft%28x%5Cright%29dx%5C%5C%3D%5Cpi%20%5Ccdot%20%5Cint%20_1%5E3%5Cleft%281%2B%5Cfrac%7B2%7D%7By%7D%5Cright%29%5E2-1dy%5C%5C%5C%5C%5Cmathrm%7BApply%5C%3Athe%5C%3ASum%5C%3ARule%7D%3A%5Cquad%20%5Cint%20f%5Cleft%28x%5Cright%29%5Cpm%20g%5Cleft%28x%5Cright%29dx%3D%5Cint%20f%5Cleft%28x%5Cright%29dx%5Cpm%20%5Cint%20g%5Cleft%28x%5Cright%29dx%5C%5C%3D%20%5Cpi%20%5Cleft%28%5Cint%20_1%5E3%5Cleft%281%2B%5Cfrac%7B2%7D%7By%7D%5Cright%29%5E2dy-%5Cint%20_1%5E31dy%5Cright%29%5C%5C%5C%5C)

Our exact solution will be V = π(4In(3) + 8/3). In decimal form it will be about 22.2 however. Try both solution if you like, but it would be better to use 22.2. Your graph will just be a plot under the curve y = 2/x, the first graph.
Answer:
There are 48 numbers that satisfy the condition
Step-by-step explanation:
Find the relationship between 3 and 12
3 * 4 = 12
The maximum number of multiples of 12 within 200 is 18.
The maximum number of multiples within 200 is 66.
So the number of numbers within 200 that go exactly into 3 but not exactly into 12 is:
66-18 = 48
Answer:
14
Step-by-step explanation:
they = to the same thing
Step-by-step explanation:
Adjacent angles.
......