The correct answer is resizing. If you're making a logo and creating wordart. you have to care about resizing because the art needs to be clearly visible and appealing no matter the size. If you place it in a box, you have to care that it doesn't go over the edges of the box or anything similar that might seem appalling.
Hey there!
I believe your answer will be the "Shift" key. You can hold down Shift and select a cell from your current cell position to select everything between the original position and the cell you clicked on without having to drag your mouse across the cells. If you were to hold down the Ctrl or Command key, you would only have your original selection and your new selection highlighted.
Your answer will be Shift.
Hope this helped you out! :-)
Answer:
Doom, fortnlte, mlnecraft, ark survival evolved, ark survival of the fittest, terraria, raft, among us, ect.
First person shooters, Third person shooters, Creative games
8-10 years
More VR, better graphics, more realistic
Maybe, not anytime soon.
Explanation:
Answer: Program for bit stuffing in C
#include<stdio.h>
int main()
{
int i=0,count=0;
char data[50];
printf("Enter the Bits: ");
scanf("%s",data); //entering the bits ie. 0,1
printf("Data Bits Before Bit Stuffing:%s",databits);
printf("\nData Bits After Bit stuffing :");
for(i=0; i<strlen(data); i++)
{
if(data[i]=='1')
count++;
else
count=0;
printf("%c",data[i]);
if(count==4)
{
printf("0");
count=0;
}
}
return 0;
}
Explanation:
bit stuffing is the insertion of non-information bits during transmission of frames between sender and receiver. In the above program we are stuffing 0 bit after 4 consecutive 1's. So to count the number of 1's we have used a count variable. We have used a char array to store the data bits . We use a for loop to iterate through the data bits to stuff a 0 after 4 consecutive 1's.