The watt is a rate, similar to something like speed (miles per hour) and other time-interval related measurements.
Specifically, watt means Joules per Second. We are given that the electrical engine has 400 watts, meaning it can make 400 joules per second. If we need 300 kJ, or 3000 Joules, then we can write an equation to solve the time it would take to reach this amount of joules:
w * t = E
w: Watts
t: Time
E: Energy required
(Watts times time is equal to the energy required)
<u>Input our values:</u>
400 * t = 3000
(We need to write 3000 joules instead of 300 kilojoules, since Watts is in joules per second. It's important to make sure your units are consistent in your equations)
<u>Divide both sides by 400 to isolate t:</u>
<u />
= 
t = 7.5 (s)
<u>It will take 7.5 seconds for the 400 W engine to produce 300 kJ of work.</u>
<u></u>
If you have any questions on how I got to the answer, just ask!
- breezyツ
Answer:
a) Ffr = -0.18 N
b) a= -1.64 m/s2
c) t = 9.2 s
d) x = 68.7 m.
e) W= -12.4 J
f) Pavg = -1.35 W
g) Pinst = -0.72 W
Explanation:
a)
- While the puck slides across ice, the only force acting in the horizontal direction, is the force of kinetic friction.
- This force is the horizontal component of the contact force, and opposes to the relative movement between the puck and the ice surface, causing it to slow down until it finally comes to a complete stop.
- So, this force can be written as follows, indicating with the (-) that opposes to the movement of the object.

where μk is the kinetic friction coefficient, and Fn is the normal force.
- Since the puck is not accelerated in the vertical direction, and there are only two forces acting on it vertically (the normal force Fn, upward, and the weight Fg, downward), we conclude that both must be equal and opposite each other:

- We can replace (2) in (1), and substituting μk by its value, to find the value of the kinetic friction force, as follows:

b)
- According Newton's 2nd Law, the net force acting on the object is equal to its mass times the acceleration.
- In this case, this net force is the friction force which we have already found in a).
- Since mass is an scalar, the acceleration must have the same direction as the force, i.e., points to the left.
- We can write the expression for a as follows:

c)
- Applying the definition of acceleration, choosing t₀ =0, and that the puck comes to rest, so vf=0, we can write the following equation:

- Replacing by the values of v₀ = 15 m/s, and a = -1.64 m/s2, we can solve for t, as follows:

d)
- From (1), (2), and (3) we can conclude that the friction force is constant, which it means that the acceleration is constant too.
- So, we can use the following kinematic equation in order to find the displacement before coming to rest:

- Since the puck comes to a stop, vf =0.
- Replacing in (7) the values of v₀ = 15 m/s, and a= -1.64 m/s2, we can solve for the displacement Δx, as follows:

e)
- The total work done by the friction force on the object , can be obtained in several ways.
- One of them is just applying the work-energy theorem, that says that the net work done on the object is equal to the change in the kinetic energy of the same object.
- Since the final kinetic energy is zero (the object stops), the total work done by friction (which is the only force that does work, because the weight and the normal force are perpendicular to the displacement) can be written as follows:

f)
- By definition, the average power is the rate of change of the energy delivered to an object (in J) with respect to time.

- If we choose t₀=0, replacing (9) as ΔE, and (6) as Δt, and we can write the following equation:

g)
- The instantaneous power can be deducted from (10) as W= F*Δx, so we can write P= F*(Δx/Δt) = F*v (dot product)
- Since F is constant, the instantaneous power when v=4.0 m/s, can be written as follows:

Answer: drying towels at the beach.
Explanation:
Radiation simply has to do with the energy that is gotten from a particular source and then goes through some materials. It simply means the way energy is being transmitted as waves or heat through a certain medium.
From the options given, the scenario whereby a radiation takes place is when drying towels on the beach.
Answer:
a
The number of fringe is z = 3 fringes
b
The ratio is 
Explanation:
a
From the question we are told that
The wavelength is 
The distance between the slit is 
The width of the slit is 
let z be the number of fringes that appear between the first diffraction-envelope minima to either side of the central maximum in a double-slit pattern is and this mathematically represented as

Substituting values
z = 3 fringes
b
From the question we are told that the order of the bright fringe is n = 3
Generally the intensity of a pattern is mathematically represented as
![I = I_o cos^2 [\frac{\pi d sin \theta}{\lambda} ][\frac{sin (\pi a sin \frac{\theta}{\lambda } )}{\pi a sin \frac{\theta}{\lambda} } ]](https://tex.z-dn.net/?f=I%20%3D%20I_o%20cos%5E2%20%5B%5Cfrac%7B%5Cpi%20d%20sin%20%5Ctheta%7D%7B%5Clambda%7D%20%5D%5B%5Cfrac%7Bsin%20%28%5Cpi%20a%20sin%20%5Cfrac%7B%5Ctheta%7D%7B%5Clambda%20%7D%20%29%7D%7B%5Cpi%20a%20sin%20%5Cfrac%7B%5Ctheta%7D%7B%5Clambda%7D%20%7D%20%5D)
Where
is the intensity of the central fringe
And Generally 
![I = I_o co^2 [ \frac{\pi (\frac{n \lambda}{d} )}{\lambda} ] [\frac{\frac{sin (\pi a (\frac{n \lambda}{d} ))}{\lambda} }{\frac{\pi a (\frac{n \lambda}{d} )}{\lambda} } ]](https://tex.z-dn.net/?f=I%20%3D%20I_o%20co%5E2%20%5B%20%5Cfrac%7B%5Cpi%20%28%5Cfrac%7Bn%20%5Clambda%7D%7Bd%7D%20%29%7D%7B%5Clambda%7D%20%5D%20%5B%5Cfrac%7B%5Cfrac%7Bsin%20%28%5Cpi%20a%20%28%5Cfrac%7Bn%20%5Clambda%7D%7Bd%7D%20%29%29%7D%7B%5Clambda%7D%20%7D%7B%5Cfrac%7B%5Cpi%20a%20%28%5Cfrac%7Bn%20%5Clambda%7D%7Bd%7D%20%29%7D%7B%5Clambda%7D%20%7D%20%5D)
![I = I_o cos^2 (n \pi)[\frac{\frac{sin(\pi a (\frac{n \lambda}{d} ))}{\lambda} )}{ \frac{ \pi a (\frac{n \lambda }{d} )}{\lambda} } ]](https://tex.z-dn.net/?f=I%20%3D%20I_o%20cos%5E2%20%28n%20%5Cpi%29%5B%5Cfrac%7B%5Cfrac%7Bsin%28%5Cpi%20a%20%28%5Cfrac%7Bn%20%5Clambda%7D%7Bd%7D%20%29%29%7D%7B%5Clambda%7D%20%29%7D%7B%20%5Cfrac%7B%20%5Cpi%20a%20%28%5Cfrac%7Bn%20%5Clambda%20%7D%7Bd%7D%20%29%7D%7B%5Clambda%7D%20%7D%20%5D)
![I = I_o cos^2 (3 \pi) [\frac{sin (\frac{3 \pi }{6} )}{\frac{3 \pi}{6} } ]](https://tex.z-dn.net/?f=I%20%3D%20I_o%20cos%5E2%20%283%20%5Cpi%29%20%5B%5Cfrac%7Bsin%20%28%5Cfrac%7B3%20%5Cpi%20%7D%7B6%7D%20%29%7D%7B%5Cfrac%7B3%20%5Cpi%7D%7B6%7D%20%7D%20%5D)


The apparent magnitude scale is a classification scheme which is based on the brightness of stars. The range of brightness values is from 1 to 6.
The stars which are the most brightest are ranked as number 1 and also called first magnitude stars, stars which are little dimmer than number 1 are ranked as number 2 and also called second magnitude stars. Similarly the most faintest stars are ranked number 6 and also called as the sixth magnitude stars.