Answer:
i) acceleration from B to D is 0, because the velocity is constant (stays the same)
ii) whatever units of distathat might be, we can calculate the number:
for 4 time-steps (2 to 6) the velocity is 6 per time step, that makes 24 distance units in these 4 time steps. it's the same the area underneath the graph.
there is also the vertical line from 0 to 2. we can calculate that distance like the area of a triangle with 2*6 / 2 = 6
the total distance from 0 to D is therefore 30
The channel is whatever was used to carry information from
one place to another, or from one person to another.
In this scenario, the channel is e-mail.
Explanation:
It is given that,
Speed of the sports car, v = 85 mph = 37.99 m/s
The radius of curvature, r = 525 m
Let
is the normal weight and
is the apparent weight of the person. Its apparent weight is given by :

So, 



or

Hence, this is the required solution.
Answer:
The 10 rules of badminton are as follows:
1. A game starts with a coin toss. Whoever wins the toss gets to decide whether they would serve or receive first OR what side of the court they want to be on. The side losing the toss shall then exercise the remaining choice.
2. At no time during the game should the player touch the net, with his racquet or his body.
3. The shuttlecock should not be carried on or come to rest on the racquet.
4. A player should not reach over the net to hit the shuttlecock.
5. A serve must carry cross court (diagonally) to be valid.
6. During the serve, a player should not touch any of the lines of the court, until the server strikes the shuttlecock. During the serve the shuttlecock should always be hit from below the waist.
7. A point is added to a player's score as and when he wins a rally.
8. A player wins a rally when he strikes the shuttlecock and it touches the floor of the opponent's side of the court or when the opponent commits a fault. The most common type of fault is when a player fails to hit the shuttlecock over the net or it lands outside the boundary of the court.
9. Each side can strike the shuttlecock only once before it passes over the net. Once hit, a player can't strike the shuttlecock in a new movement or shot.
10. The shuttlecock hitting the ceiling, is counted as a fault.
Explanation:
Answer: 5.8 m/s squared
Explanation: just got that question lol