
<=> cosx = +1/2 or cosx = -1/2;
cosx = +1/2 => x = +π/3 + 2kπ, where k is an integer or x = -π/3 + 2kπ, where k is an integer;
cosx = -1/2 => x = +2π/3 + 2kπ, where k is an integer or x = -2π/3 + 2kπ, where k is an integer;
Answer:
32
Step-by-step explanation:
4/(1/8)
Answer:
1 deer
Step-by-step explanation:
18 deer minus 17 eaten leaves 1 deer
A line has the angle of 180°
I'm going to assume that blurry number is a 35, but you can use this for any situation
180 - 35 = 145°
Angle x and y are the same