Answer:
B. False
Explanation:
Numerous amount of games have narrative, there is an entire genres built around narratives. Any RPG game has a narrative and even bog standard FPS games have some sort of backstory and effects setting a mood.
Answer:
50%
Explanation:
The markup is the difference between the selling price and the cost price. If the mark up is greater than zero, it means there is a profit, if the markup is less than 0, it means there is a loss and if the markup is equal to 0, it means there is breakeven.
Percentage markup = (markup/cost price) * 100%
Selling price - cost price = markup
15 - cost price = 5
cost price = 10
Percentage markup = (markup/cost price) * 100% = (5/10) * 100% = 50%
Answer:
The code is not dereferencing the pointers. You have to place an asterisk in front of the pointer to read the value the pointer points to.
Explanation:
So "if (str1 != str2)" must be "if (*str1 != *str2)".
likewise:
while (*str1 != 0 && *str2 != 0)
and
result = (*str1 == *str2);
Answer:
true
Explanation:
because it needs a interpreter so that it could be more developed
The answer to this question is B.