Answer:
I'm confused you did not provide the graph that is referenced on this question...
Answer: x² + y² = 25
Step-by-step explanation: As we have x²+y²=25 (A) as options,
x-y=1 (B)
x+y=25 (C)
x²+y²=5 (D)
We can rule out B and C as they are not circles. Circles must be
(x - xc)² + (y - yc)² = r². They must have index 2.
We have then A or D.
As the circle must pass through (3,4), we can substitute as x=3 and y=4
(A) 3² + 4² = 9 + 16 = 25 ok
(D) 3² + 4² = 9 + 16 = 25 ≠ 5
So, it is A, x² + y² = 25
Answer:
x=0 x=-5 x=2
Step-by-step explanation:
4x3 + 12x2 = 40x
Subtract 40x from each side
4x3 + 12x2 - 40x=0
Factor out 4x from each term
4x( x^2 +3x-10) =0
Factor the term insdie the parentheses
What 2 numbers multiply to -10 and add to 3
5*-2 =-10
5+-2 =3
We have (x+5) (x-2)
Replace that in the equation
4x ( x+5) (x-2) =0
Using the zero product property
4x= 0 x+5 =0 x-2 =0
x=0 x=-5 x=2
Let x= the usual speed
1500/x would equal how long it usually took the plane to read the destination
1500/(x+100) would equal how long it would take the plane now
So

because it would lose 30 minutes already
Simplify:





The usual speed was 500 hm/hr
On a cube there are 6 sides. There are three odd numbers and one 4, so the probability of rolling these numbers is 4/6 which is 2/3. To get the probability of it from two rolls, we multiply it by itself once because it is being rolled once more. 2/3 x 2/3 is 4/9, so the probability of rolling an odd number or four in two roles is 4/9.