Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Answer:
A) If the paintball stops completely the magnitude of the change in the paintball’s momentum is 
B) If the paintball bounces off its target and afterward moves in the opposite direction with the same speed, the change in the paintball’s momentum is 
C) A paintball bouncing off your skin in the opposite direction with the same speed hurts more than a paintball exploding upon your skin because of the strength exerted is twice than if it explodes.
Explanation:
Hi
A) We use the formula of momentum
, so we have 
B) We use the same formula above, then due we have a change of direction at the same speed, therefore the change in the momentum is the double so
.
C) The average strength of the force an object exerts during impact is determined by the amount the object’s momentum changes. therefore
, as we don't have any data about the impact time but we know momentum is twice, time does no matter and strength is twice too.
Answer:
B
Explanation:
The control is something that is meant to not be changed, the control is a comparison of the experimental.
Answer:
4 gamma closest thing to this V
Explanation:
Technetium. Tc is a very versatile radioisotope, and is the most commonly used radioisotope tracer in medicine.
Answer:
270 mi/h
Explanation:
Given that,
To the south,
v₁ = 300 mi/h, t₁ = 2 h
We can find distance, d₁

To the north,
v₂ = 250 mi/h, d₂ = 750 miles
We can find time, t₂

Now,
Average speed = total distance/total time

Hence, the average speed for the trip is 270 mi/h.