Answer:
is the board game to BOARD for Neal so you have 1.54
Step-by-step explanation:
its ligit 5.5
First isolate x by multiplying by x on both sides. It will look like this:
(2/3)x=1.2
Then devise by (2/3) on both sides to get:
x= 1.2/(2/3)
The easiest way to get this is plug that into a calculator and get the answer:
x=1.8
You have to build the triangles.
They are such that:
h is the common height
x is the horizontal distance from the plane to one stone
Beta is the angle between x and the hypotenuse
Then in this triangle: tan(beta) = h / x ......(1)
1 - x is the horizontal distance from the plane to the other stone
alfa is the angle between 1 - x and h
Then, in this triangle: tan (alfa) = h / [1 -x ] ...... (2)
from (1) , x = h / tan(beta)
Substitute this value in (2)
tan(alfa) = h / { [ 1 - h / tan(beta)] } =>
{ [ 1 - h / tan(beta) ] } tan(alfa) = h
[tan(beta) - h] tan(alfa) = h*tan(beta)
tan(beta)tan(alfa) - htan(alfa) = htan(beta)
h [tan(alfa) + tan(beta) ] = tan(beta) tan (alfa)
h = tan(beta)*tan(alfa) / (t an(alfa) + tan(beta) )
You can use the sum and difference identities which for cosine is cos(a+b)= cosacosb-sinasinb
Wow...we have lots of numbers to go through. we know that a 6 sided figure is a hexagon and the interior angles add up to be 720°. so.....
∠A + ∠B + ∠ C + ∠D + ∠E + ∠F = 720°
(x - 60) + (x - 40) + 130 + 120 + 110 + (x - 20) = 720
3x + 240 = 720 (combined all like terms)
3x = 480 (subtracted 240 from both sides)
x = 160 (divided both sides by 3)
put the value of x into ∠A (x - 60) = 160 - 60 = 100
∠A = 100°