Answer:
Explanation:
The following switch statement takes in the variable button as a parameter and outputs a statement saying what the character did due to the button being pushed.
switch (Character.toLowerCase(button.charAt(0))) {
case 'a': System.out.println("Your character has Jumped"); break;
case 'b': System.out.println("Your character has Crouched"); break;
case 'x': System.out.println("Your character has Punched"); break;
case 'y': System.out.println("Your character has Flown"); break;
default: System.out.println("Pause Menu has appeared"); break;
}
Answer:
<em><u>JOHN </u></em><em><u>NAPIER</u></em>
Explanation:
The method of logarithms was publicly propounded by John Napier in 1614, in a book entitled Mirifici Logarithmorum Canonis Descriptio (Description of the Wonderful Rule of Logarithms). The book contained fifty-seven pages of explanatory matter and ninety pages of tables related to natural logarithms.
True.
When we write long codes, we’re likely to do a lot of copying and pasting, and it’s easy to make a mistake. If we ever want to change something, we’ll need to change each line. How can we improve on this? We can separate the parts of these lines that differ from the parts that don’t, and use a loop to iterate over them. Instead of storing the user input in separate variables, we are going to use a dictionary – we can easily use the property names as keys, and it’s a sensible way to group these values.