28y-16y=12y
hope this helps!
We start by finding the intercept of the line: what does y equal when x=0? and what does x equal when y=0?
• intercept in x
y = 12 + 2x
0 = 12 + 2x
-12 = 2x
-6 = x
• intercept in y
y = 12 + 2x
y = 12 + 2(0)
y = 12 + 0
y = 12
Now we find three more points giving y a value and finding x
y = 12 + 2x
2 = 12 + 2x
2-12 = 2x
-10 = 2x
-5 = x
y = 12 + 2x
6 = 12 + 2x
6 - 12 = 2x
-6 = 2x
-3 = x
y = 12 + 2x
14 = 12 + 2x
14 - 12 = 2x
2 = 2x
1 = x
Notice how I gave y even numbers as values since we would have to divide with 2 at the end.
Sol. {(-6,0)(0,12)(-5,2)(-3,6)(1,14)}
Answer:
24 with a remainder of 1
Step-by-step explanation
so first you have to bring down the 3 so it is next to the six, and then you divide 36 by 15 and that equals 2. So you right a 2 on top. Then you have to multiply 2 and 15 and that equals 30 so you put a 30 below the 36. After you subtract, it equals 6 then you bring down the 1. Now you divide 61 and 15. The answer is 4 so you put a 4 on top next to the 2. After that you multiply 15 by 4 and that equals 60. You subtract 60 from 61, and you are left with a remainder of 1
Prime number is a whole number that has no possible divisors that 1 and itself. Prime numbers are 2, 3, 5.7.11,13,17,19,23 and 29. From 1 to 10 there are 3 prime numbers: 3,5 and 7.
The probability can be calculated as the ratio between the number of "good" events and the total number of possible events. There are three "good" events (3,5 or 7) and 10 total events, so the probability that the spinner lands on a prime number is: 3/10. So, none of the given options is true.