1.( I need to know what program this is for to answer this one)
2.Explain a game you played for this one and include a interactive element it had like a Side-quest/Npc/Cool Background ect.
3.For 3D games you have to worry about smoothing and lighting, as for 2D you have to worry about keeping the objects within the players POV as they are usually locked to character and stuck facing one direction.
4.???(need progam name)
5.If the game is based in a snow biome you would use snow landscape textures.
Answer:
if you are scared just do it through text and btw life is short go for it
Explanation:
and if he says no there is plenty of more people out there
Answer:
Dratini first evolves into dragonair at level 30, which then later on evolves into dragonite at level 55.
Answer:
#include <stdio.h>
void spaces(int n) {
for(int i=0; i<n; i++) {
putchar(' ');
}
}
void numbersdown(int n) {
for(int i=n; i>1; i--) {
putchar('0'+i);
}
}
void numbersup(int n) {
for(int i=1; i<=n; i++) {
putchar('0'+i);
}
putchar('\n');
}
int main(void) {
int number;
printf("Please enter a digit: ");
scanf("%d", &number);
for(int i=number; i>0; i--)
{
spaces(number-i);
numbersdown(i);
numbersup(i);
}
}
Explanation:
I deliberately separated the solution into different functions for readability. If needed, the code could be made much more compact.