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bija089 [108]
3 years ago
12

A programming language that captures only the most primitive operations available to a machine. Anything that a computer can do

can be represented with combinations of low level commands.
a) true
b) false
Computers and Technology
1 answer:
Anton [14]3 years ago
8 0

Answer:

A. True.

Explanation:

Programming languages are computer based languages used to pass instructions or task that can be interpreted to machine language, which can be understood by the computer system. Low level programming language and high level programming language are the two categories of program languages.

Low level languages use low level commands. They use processor instruction sets and primitive opcodes for their instruction syntax. Example of a low level language is Assembly language.

High level languages are English based and more complex in its compilation.

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A piece of technology
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Digital Media Equipment: Best Practices Quiz
natulia [17]
  1. <u>False:</u> Location of a video or photoshoot is not important when it comes to preplanning the shoot.
  2. <u>True:</u> Booms are large adjustable poles to mount microphones.
  3. <u>False:</u> It doesn't matter what you clean your camera lens with- you should just grab whatever cloth you have.
  4. <u>True:</u> Safety should be the most important thing when conducting a photo or video shoot.
  5. <u>True:</u> It's important to properly clean and store your equipment after a photo or video shoot.

<h3>What is a photoshoot?</h3>

A photoshoot can be defined as a photography session that involves the use of <u>digital media</u> equipment to take series of pictures (photographs) of models, things or places, etc., especially by a professional photographers.

<h3>The digital media equipment in a photo or video shoot.</h3>

Some examples of the <u>digital media</u> equipment that are used in a photo or video shoot include the following:

  • Boom
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Read more on photoshoot here: brainly.com/question/26643795

4 0
2 years ago
The BaseballPlayer class stores the number of hits and the number of at-bats a player has. You will complete this class by writi
atroni [7]

Answer:

class BaseballPlayer {

 private int hits;

 private int atBats;

 private String name;

 public BaseballPlayer(String n,int h,int a) {

   name=n;

   hits=h;

   atBats=a;

 }

 public void printBattingAverage() {

   double battingAverage = hits / (double)atBats;

   System.out.println(battingAverage);

 }

 public String toString() {

   return name + ": "+hits+"/"+atBats;

 }

}

public class Baseballtester{

 public static void main(String[] args){

   BaseballPlayer babeRuth = new BaseballPlayer("Babe Ruth", 2873, 8399);

   System.out.println(babeRuth);

   babeRuth.printBattlingAverage();

 }

}

Explanation:

The BaseballPlayer class is used to get and hold data of an instance of a baseball player. the instance object holds the name, number of hits and bats of the player.

The constructor is used to initialize the name, hits and atBats variables of an instance. The "printBattlingAverage" method returns the ratio of the hits and atBat variable while the string method "toString" returns the name and the hits to atBats ratio in string format.

7 0
3 years ago
________ is digital textual information that can be stored, manipulated, and transmitted by electronic devices.
mars1129 [50]
E-text <span>is digital textual information that can be stored, manipulated, and transmitted by electronic devices. The term "e-text" stands for electronic text and it is used for any digital document written, read, transmitted or manipulated by electronic devices, such as smart phones, PCs, tablets,...The origins of the e-text are in the beginning of the Internet.</span>
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Describe at least one reason why transitioning from the Cisco implementation of STP to the Cisco implementation of RSTP is seaml
kherson [118]

Answer:

STP mainly uses 5 states in a network, in which some states are replaced in RSTP which improves the time efficiency.

Explanation:

STP mainly uses five states i.e.  Learning, Listening, Blocking, Disabling and Forwarding to overcome the problem of collision in a network.  

RSTP replaced the three states of STP i.e listening, learning, and blocking by Discarding, which results in the time efficiency as compared to STP.  

As STP takes minutes to complete the network inter connectivity, RSTP completes it in seconds.

This is one of the main reason why an administrator want to change to RSTP.

6 0
3 years ago
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