Answer:
B) Stories
Explanation:
Stories are part of the artifacts or manifestations of the organization's culture. They reflect the values and past actions (specially success stories) of the organization's history and attempt to create a type of legend surrounding certain events. The stories about the organization must be based on facts and are generally exaggerated, but they should never be considered fiction.
Answer:
B. Interactivity
Explanation:
Interactive marketing is a one to one form of marketing that focuses on individual customers and prospects actions. With digital marketing, customers interacting or communications with companies about their product is made easier. The companies get feedbacks from the customers or users on what they feel about the product. In this scenario, Sampson is able to interact with the customers to enable to customers feel comfortable and assured about their product use. With communication ease like this, companies are able to best understand their customer needs and are able to tailor such needs on their products for general improvements of customer satisfaction.
Answer:
D. They result in new situations that are not covered by old laws
Explanation:
Answer:
The correct option is: B) When teams have excess members, cohesiveness declines
Explanation:
A team is defined as the group of individuals that work together to achieve a common desired goal. The members of a team are known as team members.
The composition and size of the team affects the outcome of the team. The optimal size of the team is considered to be between <u>5-12 members</u>.
Also, homogeneity and the number of members in the group determines the cohesiveness of the group.
<u>Therefore, if a group has excess team members, the cohesiveness of the group decreases.</u>