(b) The reference to pennies reveals the central message or insight of the story.
Answer:
1. Cybercamps 2. ages 7-18 3. learn how to create there own computer game build a robot or cyberpet design there own webpage produce a 3D animation film 4. Something that catches the eye and something that makes the readers feel interested. 5. 1st paragraph what are you looking for, 2nd paragraph activities, 3rd paragraph More activities, 4th paragraph excursions.
Explanation:
Textual evidence
I just think: would I read this in a book? I don't know exactly what you mean but I just set a scene and think; would this make sense?