Subatomic particle, Element, Molecule, Compound
Two techniques that are used in order to restore the biodiversity are the sawing of native seeds or planting individual plants, and the reintroduction of animal species native to the ecosystem.
The restoration of the biodiversity is practically trying to get an ecosystem in its initial, pre-destruction condition, and help it function without any human assistance after certain amount of time.
All restorations of the biodiversity are hard and take time, and there's no guarantee that the outcome will be as planned and wanted. Initially, there the sawing of native seeds and planting individual plants, which is crucial as the plants are the basis of the ecosystems. After that animal species are introduced, small and large, herbivores, omnivores, and carnivores. The people initially have to assist the functioning of the ecosystem, but the idea is to make it function properly over time on its own.
The correct answer is a dichotomous key. Basically, you use the key to decide what species an organism is by looking at what traits it has, and if it doesn't have some traits you can instantly rule out a large number of species which brings you closer to your answer of what the species is that you're looking at.
Answer:
Explanation:
1. Visual design
Users can be distracted by the lack of visual design on a prototype because wireframes and other low-fidelity prototypes are very basic. This can cause users to comment on the lack of design and colour and distract both themselves and the researcher from the true goals of the project. The extent of this challenge depends on the level of detail within the prototype.
How to get around this: Ensure the user is aware at the start of a session that the website they are about to view is at an early stage of development and so does not look and feel like they may expect. The research may need to be explicit with some users and point out it is not the visual design that we are interested in for today.
2. Partial journeys
Prototypes often cover only partial user journeys, meaning that users may have to be dropped into a journey at a specific point and may lose the context of the overall task or what they would be coming on the site to do.
How to get around this: As well as creating tasks which set the context, consider including some time at the beginning of the session for users to explore the prototype as they would normally do on that website/app, without giving them long enough to discover the prototype journeys. Introductory questions can also be asked at the start of the session to position the user in the right frame of mind for what the prototype will allow them to do, therefore helping to provide some context alongside the task wording.