The north and North Pole or the south and the South Pole are facing each other which is causing them to repel
The change in momentum of an object equals the impulse applied to it
Answer:
a) Acceleration is zero
, c) Speed is cero
Explanation:
a) the equation that governs the simple harmonic motion is
x = A cos (wt +φφ)
Where A is the amplitude of the movement, w is the angular velocity and φ the initial phase determined by the initial condition
Body acceleration is
a = d²x / dt²
Let's look for the derivatives
dx / dt = - A w sin (wt + φ)
a = d²x / dt² = - A w² cos (wt + φ)
In the instant when it is not stretched x = 0
As the spring is released at maximum elongation, φ = 0
0 = A cos wt
Cos wt = 0 wt = π / 2
Acceleration is valid for this angle
a = -A w² cos π/2 = 0
Acceleration is zero
b)
c) When the spring is compressed x = A
Speed is
v = dx / dt
v = - A w sin wt
We look for time
A = A cos wt
cos wt = 1 wt = 0, π
For this time the speedy vouchers
v = -A w sin 0 = 0
Speed is cero
I assume you meant to say

Given that <em>x</em> = √3 and <em>x</em> = -√3 are roots of <em>f(x)</em>, this means that both <em>x</em> - √3 and <em>x</em> + √3, and hence their product <em>x</em> ² - 3, divides <em>f(x)</em> exactly and leaves no remainder.
Carry out the division:

To compute the quotient:
* 2<em>x</em> ⁴ = 2<em>x</em> ² • <em>x</em> ², and 2<em>x</em> ² (<em>x</em> ² - 3) = 2<em>x</em> ⁴ - 6<em>x</em> ²
Subtract this from the numerator to get a first remainder of
(2<em>x</em> ⁴ + 3<em>x</em> ³ - 5<em>x</em> ² - 9<em>x</em> - 3) - (2<em>x</em> ⁴ - 6<em>x</em> ²) = 3<em>x</em> ³ + <em>x</em> ² - 9<em>x</em> - 3
* 3<em>x</em> ³ = 3<em>x</em> • <em>x</em> ², and 3<em>x</em> (<em>x</em> ² - 3) = 3<em>x</em> ³ - 9<em>x</em>
Subtract this from the remainder to get a new remainder of
(3<em>x</em> ³ + <em>x</em> ² - 9<em>x</em> - 3) - (3<em>x</em> ³ - 9<em>x</em>) = <em>x</em> ² - 3
This last remainder is exactly divisible by <em>x</em> ² - 3, so we're left with 1. Putting everything together gives us the quotient,
2<em>x </em>² + 3<em>x</em> + 1
Factoring this result is easy:
2<em>x</em> ² + 3<em>x</em> + 1 = (2<em>x</em> + 1) (<em>x</em> + 1)
which has roots at <em>x</em> = -1/2 and <em>x</em> = -1, and these re the remaining zeroes of <em>f(x)</em>.