Answer:
The answer is "Option A"
Explanation:
In the given java code, a class "Test" is defined, inside the main method try and catch block is used, inside the try block method "p()" is called, that print a message. in this block two catch block is used, that works on "NumberFormatException" and "RuntimeException". In the method "p" declaration, a string variable "s" is defined, that holds double value, that is "5.6", and converts its value into the wrong integer, and other wrong option can be described as follows:
- In option B, it is wrong, it is not followed by after call method.
- In option C, It is not followed by runtime exception, that's why it is incorrect.
- Option D and Option E both were wrong because they can't give run time and compile-time error.
Answer
Making a video game is much less daunting than it might seem. While you likely aren’t going to go from having no experience to making the next Grand Theft Auto, it has actually never been easier to get started making games. Game development tools and resources have become increasingly accessible to the average person, even if they have no programming experience. Often these tools are also available for free.
To try to make things easier for those looking to get started making games, we’ve put together a list of 11 game engines / editors. Some are designed for a specific genre of game or to be incredibly easy for newcomers. Others are professional development tools for AAA games, but are effectively free to use for hobbyists and still offer a lot of learning tools to help those with limited programming experience get started.
There are, of course, a lot of things that go into game development — music, animation, sound, writing, texturing, modeling, etc. — however, the game engine / editor you choose is going to have the biggest effect on what kind of game you can make. If you have suggestions for other engines, software, or learning tools for the other aspects of development, post it in the comments.
Answer:
The correct answer to the following question will be Option D (Subtractive method
).
Explanation:
- This approach essentially requests a participant to construct two activities that are already in almost every way similar, except for a mental process that is assumed to also be included in any of the activities although omitted in another.
- This method will be much more valuable when deciding the period for phonemic awareness, despite text-string identification.
The other three options are not related to the given scenario. So that Option D is the right answer.
Answer:
C
Explanation:
If you look at the picture, you will see why it is C. It says D, but the multiple choices are differently ordered and it is kind of differently worded.
But in conclusion, the answer is C.