False,
" I am talking about 20-30+ millions lines of code, software at the scale and complexity of Autodesk Maya for example.
If you freeze the development as long as it needs to be, can you actually fix all the bugs until there is simply not a single bug, if such a thing could be verified by computers? What are the arguments for and against the existence of a bug-free system?
Because there is some notion that every fix you make creates more bugs, but I don't think that's true.
By bugs I meant from the simplest typos in the UI, to more serious preventative bugs that has no workaround. For example a particular scripting function calculates normal incorrectly. Also even when there are workarounds, the problem still has to be fixed. So you could say you can do this particular thing manually instead of using the provided function but that function still has to be fixed."
work cited:
https://softwareengineering.stackexchange.com/questions/195571/is-it-possible-to-reach-absolute-zero-bug-state-for-large-scale-software
Answer:
<u>C program to find the sum of the series( 1/2 + 2/3 + ... + i/i+1)</u>
#include <stdio.h>
double m(int i);//function declaration
//driver function
int main() {
int i;
printf("Enter number of item in the series-\n");//Taking input from user
scanf("%d",&i);
double a= m(i);//Calling function
printf("sum=%lf",a);
return 0;
}
double m(int i)//Defining function
{
double j,k;
double sum=0;
for(j=1;j<i+1;j++)//Loop for the sum
{
k=j+1;
sum=sum+(j/k);
}
return sum;
}
<u>Output:</u>
Enter number of item in the series-5
sum=3.550000
Answer:
e.
Explanation:
Information flow refers to the back and forth movement of information between different people and systems in order to communicate and perform different decision making processes. Information flows between and among supply and other internal functions and external sources. Information flow is used in just about everywhere in the world.
Of course yes, and that depends of the type of content that you eaten =D
Media is a source of good information for to create your opinion.
Best regards
In your question whereas there is a class named window and it would be like this:
class window {
//code here
}
Next is there is a function called close and freeresource and it goes like this:
class window{
function close( ){
//code here
}
function freeresource( ){
// code here
}
public destruct (){
this.close();
this.freeresource();
}
}
The last code function destruct invokes the function close and freeresource. Hope this would help