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denis23 [38]
3 years ago
15

Of the different IRT roles, the _______________ is head of the team and issues the ultimate call regarding how to respond to an

incident, whereas the __________________ role is to monitor and document all the activity that unfolds during an incident.
Computers and Technology
1 answer:
Nataly [62]3 years ago
3 0

Answer:

The answer is: Incident response manager; incident response coordinator

Explanation:

Incident response team refers to the group of individuals that analyze and respond to the security or emergency incidents appropriately. The incident response team include a manager and coordinators.

The incident response manager is the leader, who prioritizes the actions for responding and analysis of the incident.

The incident coordinator are responsible for assembling the response team, monitoring the incident and managing the review status report.

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The requester of sensitive information should not receive access just because of his or her clearance, position, or rank. The re
JulsSmile [24]

Answer:

Need to know

Explanation:

Need to know is a policy or predetermined criterion by which the requester of an information is granted access to the requested information only when a valid need is establish and not just because of his or her clearance, position, or rank.  

7 0
3 years ago
(Count positive and negative numbers and compute the average of numbers) Write a program that reads an unspecified number of int
Papessa [141]

Answer:

Explanation:

Sorry it  is in Java, though you can covert it using converter

public class Exercise {

public static void main(String[] args) {

 Scanner input = new Scanner(System.in);

 int positives = 0;  // Count the number of positive numbers

 int negatives = 0;  // Count the number of negative numbers

 int count = 0;   // Count all numbers

 double total = 0;  // Accumulate a totol

 // Promopt the user to enter an integer or 0 to exit

 System.out.print("Enter an integer, the input ends if it is 0: ");

 int number = input.nextInt();

 if (number == 0) { // Test for sentinel value

  System.out.println("No numbers are entered except 0");

  System.exit(1);

 }

 while (number != 0) {// Test for sentinel value

  if (number > 0)

   positives++; // Increase positives

  else

   negatives++; // Increase negatives

  total += number; // Accumulate total

  count++;    // Increase the count

  number = input.nextInt();

 }

 // Calculate the average

 double average = total / count;

 // Display results

 System.out.println(

  "The number of positive is " + positives +

  "\nThe number of negatives is " + negatives +

  "\nThe total is total " + total +

  "\nThe average is " + average);

}

}

7 0
3 years ago
What is the best software for game design
riadik2000 [5.3K]

The 2D Design Engines

10. Sploder

This program should be labeled a product for the very novice of game designers and developers. It features a very simple interface that can be used to make shooters and platformers. The custom game, which Sploder creates, always comes out as flash, which is arguably one of the best places to start anyway. It features a drag and drop interface, and your games can also be shared with other Sploder users, making it a community application.

9. RPG Maker XP

Yet another beginner program RPG Maker is well known all around the gaming community as an awesome place to start designing. It features many tropes of those old 16bit RPG games that were in the rage during the early 90’s. Along the way, the program usually holds your hand through the process of creating your world and story, which is also supplemented by countless FAQs and forums discussing the program.

8. Multimedia Fusion 2

For the fledgling designer who has more than a few games under their belt, Multimedia Fusion 2 is the next logical step in design. It contains and intricate system that details a lot of design when it comes to levels, characters, and actions. The design also allows for easy assignment of behaviors to objects, as everything can be done through dragging and a little bit of event planning. Overall, this is a powerful program that any designer should try out in the long run.

7. Construct Classic

Construct Classic shares a lot of the same tropes with easy to use designing software in that it is very easy to use. The classic version of this program boasts the ability to create Direct X titles with the addition of an awesome physics engine, even system, and fully realized pixel shader effects. The program is ideal for creating prototypes, but can also be used to make simple games.

6. Flixel

In terms of 2D game design, Flixel reigns supreme because of one very important fact. A created game with the Flixel engine can be distributed freely, with no need to purchase a license to distribute the said game. It also got one of the most supportive forums as the program is constantly updated with improved collision and even boxes, along with countless 2D objects.

The 3D Design Engines

5. UDK (Unreal Development Kit)

The Unreal Engine is an iconic design program, and there are tons of titles that prove the very same. It has been in use for so many years that no one can dispute how powerful it really is. At the same time, it’s a very good intermediate level design program, as it features a full 3D workspace where designs for levels and characters can all be made. Be forewarned though, this is a very professional program, and if you intend to create game, you’ll have to pay $100 plus royalties for each sale.

4. Blitz Max

For beginners that want to upgrade from 2D to 3D without too many hiccups, Blitz Max is the perfect tool to translate that journey. It features a very fundamental approach to 3D games design, buy at the same time, it doesn’t restrict the user in too many ways. In terms of graphical quality, don’t expect too much out of it as the aesthetics are based on the most fundamental designs.

3. Pygame

One of the reasons why Pygame is on this list is because it deals with the Python programming language. This makes it a very big contender as Python mostly belongs the PS3 format, and is a tricky language to master. However, this program, with the many countless tutorial books makes it easier to grasp every concept required in making games.

2. XNA Games Studio

XNA is the prime language you should pick if you’re really considering getting serious with games design and creation. The design program has countless different titles under its already well established repertoire, and that is still fast growing. However, you also have to be aware that the software is on the technical side of design, as you may see in games Spelunky or Magicka.

1. Unity3D

We can’t all be masters of programming languages, and certainly, not all of us have the ability to create game engines from scratch. This is basically the idea behind Unity 3D, and it upholds that same ideal very well because it takes a very hands-off approach to your design. There are many different tutorials on how you can get started on this engine, so starting now might be beneficial to you.

7 0
3 years ago
Read 2 more answers
For some reason i cant see brainly answers
denis23 [38]

Answer:

Same thing happening to me and several other people. At this point I wonder if there site is having troubles. I tried to email them but even that is not working.

Explanation:.

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3 years ago
True or false: in order to keep yourself and co workers safe, you must be able to recognize electrical hazards
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I believe it’s true
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