Purpose: experiments will use it to measure the straight-line accelerated motion of a human hand. The displacement data will be measured and velocity and acceleration will be calculated, run the ticker tape under the guides on the timer and under the carbon circle.Hope this helps! ; )
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Answer:
A. 
B. 
C. 
Explanation:
The capacitance of a capacitor is its ability to store charges. For parallel-plate capacitors, this ability depends the material between the plates, the common plate area and the plate separation. The relationship is

is the capacitance,
is the common plate area,
is the plate separation and
is the permittivity of the material between the plates.
For air or free space,
is
called the permittivity of free space. In general,
where
is the relative permittivity or dielectric constant of the material between the plates. It is a factor that determines the strength of the material compared to air. In fact, for air or vacuum,
.
The energy stored in a capacitor is the average of the product of its charge and voltage.

Its charge,
, is related to its capacitance by
(this is the electrical definition of capacitance, a ratio of the charge to its voltage; the previous formula is the geometric definition). Substituting this in the formula for
,

A. Substituting for
in
,

B. When the distance is
,


C. When the distance is restored but with a dielectric material of dielectric constant,
, inserted, we have

Rhythms that occur faster and slower than the beat are b.<span>not synchronized with the time signature. The synchronization follows the same beat or rhythm. If the time signature say is lower than the original, then the rhythm should be faster. Otherwise, the rhythm is slower than the original one.</span>
I need more details like r u reading from something