Answer:
Average speed is 48 km per hour
Step-by-step explanation:
A student drove to the university from her home and noted that the odometer reading of her car increased by 16.0 km. The trip took 20.0 min. (a) What was her average speed? in km/hr
Distance traveled is 16 km and the time taken is 20 minutes
convert minutes into hour. to convert minutes into hour we divide by 60 because 1 hour = 60 minutes

so time = 1/3 and distance = 16
Average speed = distance by time

Average speed is 48 km per hour
Answer:
Imagine that the number that we are looking for is x
We know that:
x/5 - 78 = 9
x/5 = 9 + 78
x/5 = 87
x = 87 . 5 = 435
So the number we need is 435
Answer:
so if it is asking about the exact percentage then the answer is B but if it is the percentage in all the answer is D.
Step-by-step explanation: My reasoning behind is that 70 percent of the neighborhood wants a playground if it is 40 to 17
Answer:
Simplify
1. 20:10 = 2:1
2. 30:36 = 5:6
3. 54: 12 = 18:7
Step-by-step explanation:
Answer for Number 1
The GCF of 20 and 10 is 10
Divide both by the GCF, 10:
20 ÷ 10 = 2
10 ÷ 10 = 1
The ratio 20 : 10 can be reduced t by dividing both terms by the GCF = 10
20 : 10 = 2 : 1
Answer:
- hexahedron: triangle or quadrilateral or pentagon
- icosahedron: quadrilateral or pentagon
Step-by-step explanation:
<u>Hexahedron</u>
A hexahedron has 6 faces. A <em>regular</em> hexahedron is a cube. 3 square faces meet at each vertex.
If the hexahedron is not regular, depending on how those faces are arranged, a slice near a vertex may intersect 3, 4, or 5 faces. The first attachment shows 3- and 4-edges meeting at a vertex. If those two vertices were merged, then there would be 5 edges meeting at the vertex of the resulting pentagonal pyramid.
A slice near a vertex may create a triangle, quadrilateral, or pentagon.
<u>Icosahedron</u>
An icosahedron has 20 faces. The faces of a <em>regular</em> icosahedron are all equilateral triangles. 5 triangles meet at each vertex.
If the icosahedron is not regular, depending on how the faces are arranged, a slice near the vertex may intersect from 3 to 19 faces.
A slice near a vertex may create a polygon of 3 to 19 sides..