Answer:
D
Step-by-step explanation:
Common ratio of half means that to get each successive terms, you have to multiply the preceding term by half.
Since first term is 10
2nd term is 
3rd term is 
4th term is 
5th term is 
Answer choice D is right.
<h3>
Answer: Choice D) -$22</h3>
You'll lose on average $22 per roll.
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Explanation:
Normally there is a 1/6 chance to land on any given side of a standard die, but your friend has loaded the die in a way to make it have a 40% chance to land on "1" and an equal chance to land on anything else. Since there's a 40% chance to land on "1", this leaves 100% - 40% = 60% for everything else.
Let's define two events
- A = event of landing on "1".
- B = event of landing on anything else (2 through 6).
So far we know that P(A) = 0.40 and P(B) = 0.60; I'm using the decimal form of each percentage.
The net value of event A, which I'll denote as V(A), is -100 since you pay $100 when event A occurs. So we'll write V(A) = -100. Also, we know that V(B) = 30 and this value is positive because you receive $30 if event B occurs.
To recap things so far, we have the following:
- P(A) = 0.40
- P(B) = 0.60
- V(A) = -100
- V(B) = 30
Multiply the corresponding probability and net value items together
- P(A)*V(A) = 0.40*(-100) = -40
- P(B)*V(B) = 0.60*30 = 18
Then add up those products:
-40+18 = -22
This is the expected value, and it represents the average amount of money you earn for each dice roll. So you'll lose on average about $22. Because the expected value is not zero, this means this game is not mathematically fair.
This does not mean that any single die roll you would lose $22; instead it means that if you played the game say 1000 or 10,000 times, then averaging out the wins and losses will get you close to a loss of $22.
<span>Positive acceleration occurs when an object speeds up in the positive direction.
Positive acceleration occurs when an object speeds up in the negative direction.
Hope this helps.</span>
Answer:
You have to find the slope first. Which is y1-y1 divided by x1-x2
Then you find the y-intercept which you take the slope for m like for example if you find the slope, 2, then the equation should be y=2x+b. You take the coordinates on the problem and put them on the y or x on the equation. Then when you find the y-intercept you add it to the equation like for the example that I used above, you have to put the y-intercept on b. So if the y-intercept is 5 then the equation would be y=2x+5.