Use a complex word to add variety to your paper
The Word processor Thesaurus changes plain vocab into stronger, not commonly used words.
Answer:
Please find in attachment.
Explanation:
The details in attachment are self explanatory.
Answer: D)The pattern of blood vessels at the back of the eye.
Explanation: The retinal scan is the techniques which is used in the bio-metric mechanism.The scanning of the retina's blood vessel pattern is capture by the scanner is the unique technique which is used for bio-metric purpose.
Blood vessel pattern is capture because it is present in unique form for every person and will help in distinguishing a person from another person while scanning.
Other options are incorrect because light reflection or reaching near retina and light pattern are not the unique way for identification while scanning a person.Thus the correct option is option(D).
Answer:
Explanation:
The following code is written in Java. It creates the Bug class with the position and direction variables. Then it creates a constructor, move method, turn method, and getPosition method. Finally, a bug object called bugsy is created in the main method, and we move it once to the right, then again to the right, and then we turn it and move it 5 times to the left, printing out the position when it is done moving. Output can be seen in the attached picture below.
class Brainly {
public static void main(String[] args) {
Bug bugsy = new Bug(10);
bugsy.move();
System.out.println("Current bug position: " + bugsy.getPosition());
bugsy.move();
System.out.println("Current bug position: " + bugsy.getPosition());
bugsy.turn();
bugsy.move();
bugsy.move();
bugsy.move();
bugsy.move();
bugsy.move();
System.out.println("Current bug position: " + bugsy.getPosition());
}
}
class Bug {
char direction = 'r';
int position = 0;
public Bug(int initialPosition) {
this.position = initialPosition;
}
public void turn() {
if (this.direction == 'r') {
this.direction = 'l';
} else {
this.direction = 'r';
}
}
public void move() {
if (this.direction == 'r') {
this.position += 1;
} else {
this.position -= 1;
}
}
public int getPosition() {
return this.position;
}
}