Try grabbing a thin square material that would float normally. Try poking holes in it like shown in the examples. You will find your answer there! (Paper might work as long as the paper can handle water.)
pavement is defined as the surface of Road or sidewalk.
for example, the surface of Expressway.
There are two types of pavement.
rigid pavement which consists of one layer.
flexible pavement which consist of multiple layers.
While driving on roads of rural areas, if our right wheel moves off the pavement, we should always hold the steering wheel firmly and then take our foot off the pedal, then apply brake lightly until we are moving at a low speed.
if you run off the pavement, you should: turn the steering wheel quickly toward the road steer straight and slow down before attempting to return to the pavement steer straight ahead and speed up apply the brakes hard
To know more about pavement:
brainly.com/question/28456065
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Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
At point C because it is at the lowest position.
3.85 pounds is the answer