Answer:
x = 16
Step-by-step explanation:
SR = ST ⇒ Two sides are equal. So, ΔSRT is an isosceles triangle.
The angles opposite to equal sides are equal.
⇒ ∠STR = ∠R
∠STR = 4x - 28
Linear pair: If a ray stands on a line, then the adjacent angles are supplementary and they are called linear pair
∠STR + ∠STU = 180° {linear pair}
4x - 28 + 9x = 180
4x + 9x - 28 = 180 {Combine like terms}
13x- 28 = 180
Add 28 to both the sides
13x = 180 + 28
13x = 208
Divide both sides by 13
x = 208/13

Answer:
Step-by-step explanation:
To find your answer you first have to multiply the numbers that aren’t in parentheses and you multiply 2 and 7 and you get 14 then you don’t have to worry about the x because it is a variable so now add -4 +2. but first we have to turn negative into positive so you add -4 + 8
Answer:
There is no question
Step-by-step explanation:
In summary. The graph of each equation is a straight line, m is the gradient of the line and c is the y-intercept. Conversely, if a straight line has gradient m and y-intercept c it has equation y = mx + c.
Answer:
18
Step-by-step explanation:
The expected value is the probability times the frequency.
3 = 1/6 × n
n = 18
Note: the use of the word "odds" is very misleading here. Odds are the ratio of number of successes to number of failures:
S / F
Probability is the ratio of number of successes to number of all outcomes:
S / (S + F)
So the probability of rolling a 5 is 1/6. The odds of rolling a 5 is 1/5.
Furthermore, the word "must" is also incorrect. The player didn't <em>have</em> to roll 18 times. They could have rolled three times and gotten a 5 each time. Or they could have rolled 100 times. 18 is simply the most <em>likely </em>number of rolls needed to get three 5's.