Answer:
E
Step-by-step explanation:
If you add 22 onto the sum of all the points and divide by the amount of games (6), you get 12.
We first start by finding the actual coordinates of the pre - image's point S.
Assuming the x and y axis count by 1s, as there is no labels, we can conclude that:
The point's x coordiate is 4 to the left from the origin, or -4.
The point's y coordinate is 4 up from the origin, or 4.
So, the coordinates of Point S is (-4, 4).
Next, we apply the translation rule for a 90 degree counterclockwise rotation to the point's coordinates. The rule is (x, y) --> (-y, x). Using this rule on our coordinates, we get:
(-4, 4) --> (-4, -4)
So, the new coordinates of point S prime after a 90 degree counterclockwise rotation are (-4, -4).
D :)
Because the y values are the same, all we need to take into account is the difference in the length of the x values.
Answer:
false
Step-by-step explanation:
the relationship between lengths/dimensions and areas is that areas are created by multiplying 2 dimensions.
when you quadruple (×4) the dimensions, then the areas are growing with the square of the factor (×4×4 = ×16), because the factor goes twice into the multiplication : one time for every dimension involved.
so, quadrupling the dimensions would multiply the areas by 16.
Answer:
-41.6
Step-by-step explanation: