Answer:
The 10 rules of badminton are as follows:
1. A game starts with a coin toss. Whoever wins the toss gets to decide whether they would serve or receive first OR what side of the court they want to be on. The side losing the toss shall then exercise the remaining choice.
2. At no time during the game should the player touch the net, with his racquet or his body.
3. The shuttlecock should not be carried on or come to rest on the racquet.
4. A player should not reach over the net to hit the shuttlecock.
5. A serve must carry cross court (diagonally) to be valid.
6. During the serve, a player should not touch any of the lines of the court, until the server strikes the shuttlecock. During the serve the shuttlecock should always be hit from below the waist.
7. A point is added to a player's score as and when he wins a rally.
8. A player wins a rally when he strikes the shuttlecock and it touches the floor of the opponent's side of the court or when the opponent commits a fault. The most common type of fault is when a player fails to hit the shuttlecock over the net or it lands outside the boundary of the court.
9. Each side can strike the shuttlecock only once before it passes over the net. Once hit, a player can't strike the shuttlecock in a new movement or shot.
10. The shuttlecock hitting the ceiling, is counted as a fault.
Explanation:
This effect is explained by increased chain entanglements at higher molecular weights. Increasing the degree of crystallinity of a semicrystalline polymer leads to an enhancement of the tensile strength. Deformation by drawing increases the tensile strength of a semicrystalline polymer.
From the Hooke's law , the extension force of an elastic material is directly proportional to the extension.
That is, F = k e, where F is the force , k is the constant and e is the extension
F = 10 × 10 = 100 N
e = 1mm or 0.001 m
Hence, k = F/e
= 100 N/ 0.001
= 100000 N/m or 100 N/mm
The right answer for the question that is being asked and shown above is that: "The image produced is virtual and of the same size as the object." the image if the object is shifted closer to the lens to a point one focal length away from it is that The image produced is virtual and of the same size as the object.<span>
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