v = √ { 2*(KE) ] / m } ;
Now, plug in the known values for "KE" ["kinetic energy"] and "m" ["mass"] ;
and solve for "v".
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Explanation:
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The formula is: KE = (½) * (m) * (v²) ;
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"Kinetic energy" = (½) * (mass) * (velocity , "squared")
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Note: Velocity is similar to speed, in that velocity means "speed and direction"; however, if you "square" a negative number, you will get a "positive"; since: a "negative" multiplied by a "negative" equals a "positive".
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So, we have the formula:
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KE = (½) * (m) * (v²) ; to solve for "(v)" ; velocity, which is very similar to the "speed";
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we arrange the formula ;
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(KE) = (½) * (m) * (v²) ; ↔ (½)*(m)* (v²) = (KE) ;
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→ We have: (½)*(m)* (v²) = (KE) ; we isolate, "m" (mass) on one side of the equation:
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→ We divide each side of the equation by: "[(½)* (m)]" ;
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→ [ (½)*(m)*(v²) ] / [(½)* (m)] = (KE) / [(½)* (m)]<span> ;
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to get:
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→ v² = (KE) / [(½)* (m)]
→ v² = 2 KE / m
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Take the "square root" of each side of the equation ;
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→ √ (v²) = √ { 2*(KE) ] / m }
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→ v = √ { 2*(KE) ] / m } ;
Now, plug in the known values for "KE" ["kinetic energy"] and "m" ["mass"];
and solve for "v".
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1) Focal length
We can find the focal length of the mirror by using the mirror equation:

(1)
where
f is the focal length

is the distance of the object from the mirror

is the distance of the image from the mirror
In this case,

, while

(the distance of the image should be taken as negative, because the image is to the right (behind) of the mirror, so it is virtual). If we use these data inside (1), we find the focal length of the mirror:

from which we find

2) The mirror is convex: in fact, for the sign convention, a concave mirror has positive focal length while a convex mirror has negative focal length. In this case, the focal length is negative, so the mirror is convex.
3) The image is virtual, because it is behind the mirror and in fact we have taken its distance from the mirror as negative.
4) The radius of curvature of a mirror is twice its focal length, so for the mirror in our problem the radius of curvature is:
The speed of an object is measured by calculating the distance it travels per unit time.
The formula in Physics for calculating speed is = distance/ time.
Since an object at rest is not covering any distance, the speed is always assumed to be 0 m/s.
Gravity holds the system together