![\bf ~~~~~~\textit{initial velocity} \\\\ \begin{array}{llll} ~~~~~~\textit{in feet} \\\\ h(t) = -16t^2+v_ot+h_o \end{array} \quad \begin{cases} v_o=\stackrel{64}{\textit{initial velocity of the object}}\\\\ h_o=\stackrel{0\qquad \textit{from the ground}}{\textit{initial height of the object}}\\\\ h=\stackrel{}{\textit{height of the object at "t" seconds}} \end{cases} \\\\[-0.35em] \rule{34em}{0.25pt}](https://tex.z-dn.net/?f=%5Cbf%20~~~~~~%5Ctextit%7Binitial%20velocity%7D%20%5C%5C%5C%5C%20%5Cbegin%7Barray%7D%7Bllll%7D%20~~~~~~%5Ctextit%7Bin%20feet%7D%20%5C%5C%5C%5C%20h%28t%29%20%3D%20-16t%5E2%2Bv_ot%2Bh_o%20%5Cend%7Barray%7D%20%5Cquad%20%5Cbegin%7Bcases%7D%20v_o%3D%5Cstackrel%7B64%7D%7B%5Ctextit%7Binitial%20velocity%20of%20the%20object%7D%7D%5C%5C%5C%5C%20h_o%3D%5Cstackrel%7B0%5Cqquad%20%5Ctextit%7Bfrom%20the%20ground%7D%7D%7B%5Ctextit%7Binitial%20height%20of%20the%20object%7D%7D%5C%5C%5C%5C%20h%3D%5Cstackrel%7B%7D%7B%5Ctextit%7Bheight%20of%20the%20object%20at%20%22t%22%20seconds%7D%7D%20%5Cend%7Bcases%7D%20%5C%5C%5C%5C%5B-0.35em%5D%20%5Crule%7B34em%7D%7B0.25pt%7D)

Check the picture below, it hits the ground at 0 feet, where it came from, the ground, and when it came back down.
First way
arcsin(1/4) means that 1/4 sin of the angle.
sin(α)=1/4
sin²α+cos²α=1
(1/4)²+cos²α=1
cos²α=1-1/16 =15/16
cosα=+/-(√15)/4
<span>Second way
</span>
sin(α)=1/4 =opposite leg/hipotenuse
cos(α)=adjacent leg/hypothenuse
adjacent leg =√(hypotenuse²- Opposite²)=√(16-1)=√15
cosα=+/-√15/4
For one value of sinα, possible 2 values of cosα.
Answer:
-1.375
Step-by-step explanation: