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atroni [7]
3 years ago
10

True or false? You can test your marketing emails in different email clients from within the email editor.

Computers and Technology
1 answer:
Lapatulllka [165]3 years ago
5 0

Answer:

The answer is "False".

Explanation:

The description to this question as follows:

  • The Mail client is a software tool, that allows one or more email addresses from the phone to be received, read, combine and send emails. It also provides a central interface, where emails with a specified e-mail address(s) can be received, written and sent,  
  • When we login to another mail client software, it has its login, and therefore can not be used by others because of our passwords, that's why the answer to this question is false.
You might be interested in
Write the method makeNames that creates and returns a String array of new names based on the method’s two parameter arrays, arra
Gwar [14]

Answer:

  1. import java.util.Arrays;
  2. public class Main {
  3.    public static void main(String[] args) {
  4.        String [] first = {"David", "Mike", "Katie", "Lucy"};
  5.        String [] middle = {"A", "B", "C", "D"};
  6.        String [] names = makeNames(first, middle);
  7.        System.out.println(Arrays.toString(names));
  8.    }
  9.    public static String [] makeNames(String [] array1, String [] array2){
  10.           if(array1.length == 0){
  11.               return array1;
  12.           }
  13.           if(array2.length == 0){
  14.               return array2;
  15.           }
  16.           String [] newNames = new String[array1.length];
  17.           for(int i=0; i < array1.length; i++){
  18.               newNames[i] = array1[i] + " " + array2[i];
  19.           }
  20.           return newNames;
  21.    }
  22. }

Explanation:

The solution code is written in Java.

Firstly, create the makeNames method by following the method signature as required by the question (Line 12). Check if any one the input string array is with size 0, return the another string array (Line 14 - 20). Else, create a string array, newNames (Line 22). Use a for loop to repeatedly concatenate the string from array1 with a single space " " and followed with the string from array2 and set it as item of the newNames array (Line 24-26). Lastly, return the newNames array (Line 28).

In the main program create two string array, first and middle, and pass the two arrays to the makeNames methods as arguments (Line 5-6). The returned array is assigned to names array (Line 7). Display the names array to terminal (Line 9) and we shall get the sample output: [David A, Mike B, Katie C, Lucy D]

5 0
3 years ago
Choose all statements that identify the benefits of programming design.
Lubov Fominskaja [6]

Answer:

yes

Explanation:

it provides a design approach to a specific type of problem

4 0
3 years ago
Read 2 more answers
How to turn off life360 without parents knowing on iphone
taurus [48]

Answer: Launch AnyGo. Once you download the AnyGo latest version, you can double click on the setup and install it on your PC.

Connect iPhone to the PC. Now take your iPhone and connect to the PC that you installed, AnyGo. ...

Check the current location. ...

Find the destination. ...

Teleport to the location. ...

6 0
3 years ago
To add a pattern to a page, navigate to the _____ feature.
vfiekz [6]

Answer:

Pattern adding feature

7 0
4 years ago
Write a program that teaches arithmetic to a young child. The program tests addition and subtraction. In level 1 it tests only a
Natasha2012 [34]

Answer:

import random

class Arithmetics(object):

   trial = 2

   score = 0

   is_end = "Y"

   

   def start(self):

       while self. is_end == "Y":

           self. level1()

           self. level2()

           self. level3()

           self. is_end = input("Do you want to play again? Y/N: "). upper()

       quit()

   def level1(self):

       print("--------------------Level 1--------------------\n\n Addition:")

       for _ in iter(list, 0):

           num1 = random.randint(1,5)

           num2 = random.randint(1,5)

           if self. score == 5:

               print("Congrat! advance to next level\n")

               self. init_()

               break

           print(f"{num1} + {num2}")

           result = int(input("Your answer: "))

           if result == num1 + num2:

               self. increase_score()

           elif self. trial == 0:

               print("Sorry dear, you failed to pass the text.")

               self. end_game()

           else:

               self. trial_reduce()

   def level2(self):

       print("--------------------Level 2--------------------\n\n Addition again:")

       for _ in iter(list, 0):

           num1 = random. randint(1,9)

           num2 = random. randint(1,9)

           if self. score == 5:

               print("Congrat! advance to next level\n")

               self. init_()

               break

           print(f"{num1} + {num2}")

           result = int(input("Your answer: "))

           if result == num1 + num2:

               self. increase_score()

           elif self. trial == 0:

               print("Sorry dear, you failed to pass the text.")

               self. end_game()

           else:

               self. trial_reduce()

   def level3(self):

           print("--------------------Level 3--------------------\n\n Subtraction:")

           for _ in iter(list, 0):

               denum = random. randint(6,9)

               num = random. randint(1,5)

               if self. score == 5:

                   self. init_()

                   self. end_game()

                   break

               print(f"{denum} - {num}")

               result = int(input("Your answer: "))

               if result == denum - num:

                   self. increase_score()

               elif self. trial == 0:

                   print("Sorry dear, you failed to pass the text.")

                   self. end_game()

               else:

                   self. trial_reduce()

   #classmethod

   def trial_reduce(cls):

       cls. trial -= 1

   #classmethod

   def increase_score(cls):

       cls. score += 1

   #classmethod

   def init_(cls):

       cls. trial = 2

       cls. score = 0

   def end_game(self):

       print("Congrats kiddo! You are a math wiz.")

game = Arithmetics()

game. start()

Explanation:

The python class defines the arithmetics class with three-level mathematics for children defined as methods for the class. There are three class methods namely; 'trial_reduce', 'increase_score', and 'init_' with each of them decreasing the trial attribute, increasing the score attribute by one, and initializing the class attributes to its initial state.

The 'end_game' prints a message at the end of the program. Each level is in a loop and counts five times if the answers are correct.

7 0
3 years ago
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