I assume you mean one that is not rational, such as √2. In such a case, you make a reasonable estimate of it's position, and then label the point that you plot.
For example, you know that √2 is greater than 1 and less than 2, so put the point at about 1½ (actual value is about 1.4142).
For √3, you know the answer is still less than 4, but greater than √2. If both of those points are required to be plotted just make sure you put it in proper relation, otherwise about 1¾ is plenty good (actual value is about 1.7321).
If you are going to get into larger numbers, it's not a bad idea to just learn a few roots. Certainly 2, 3, and 5 (2.2361) and 10 (3.1623) shouldn't be too hard.
Then for a number like 20, which you can quickly workout is √4•√5 or 2√5, you could easily guess about 4½ (4.4721).
They're usually not really interested in your graphing skills on this sort of exercise. They just want you to demonstrate that you have a grasp of the magnitude of irrational numbers.
Answer: 45
Step-by-step explanation: the fub
Answer:
I believe your rule would be (The rule is add 3)
Step-by-step explanation:
If you have -9 and you get to -6 that means you added an interval of 3
-9,-6,-3,0,3 is how it would continue
(The rule is add 3)
Answer:
hi
Step-by-step explanation:
Similar polygons are made through scaling either by stretching or squeezing the sides all by a common ratio. Here, the size changes. Congruent polygons are made by shifting or reflecting their position. Here, the size does not change.
Choice A has a dilution (or squeezing) and a translation (shifting). That makes similar polygons.
Choice B has a rotation. Nope.
Choice C has a shifting and a reflection. Nope.
Choice D has a rotation and shifting. Nope.
Thus choice A is best.