<span>According to Piaget, Bridgette and Ben are involved in "</span><span> formal games".
For formal game design to assist take care of issues it needs to turns out to be not so much thick but rather more deliverable-driven. Whatever is left of the world is never going to take a seat and take in our dictionary, so it's dependent upon us to make sense of how to express plan in a way that every other person finds available. At that point possibly design’s value will wind up obvious for all to see.
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I believe the answer is Representative sample.
Representative samples refers to the samples which considered lower in quantity but accurately reflects the situation in a larger entity.
This type of samples are significantly better compared to larger quantity samples that are biased.
Gods and goddesses were associated with nature, and certain natural phenomenons that ancient cultures could not explain, so they said that it was the form of gods. All throughout history, you read about Greek Mythology, and how each of the main gods represented a part of nature. Zeus was lightning/thunder, Poseidon was the seas. In Hinduism, they have a god for the sun, among others. Even in North America, natives believed that they had to do sacrifices for the gods, and if they failed then they'd be cursed with years of no rain and bad crops.
So in summary, gods have been associated with nature.
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