Answer:
42m/s
6.06s
Explanation:
To find the initial velocity and time in which the ball is fling over the ground you use the following formulas:

θ: angle = 45°
vo: initial velocity
g: gravitational constant = 9.8m/s^2
x_max: max distance = 180 m
t_max: max time
by replacing the values of the parameters and do vo the subject of the first formula you obtain:

with this value of vo you calculate the max time:

hence, the initial velocity of the ball is 42m/s and the time in which the ball is in the air is 6.06s
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TRANSLATION:
Para encontrar la velocidad inicial y el tiempo en el que la pelota está volando sobre el suelo, use las siguientes fórmulas:
θ: ángulo = 45 °
vo: velocidad inicial
g: constante gravitacional = 9.8m / s ^ 2
x_max: distancia máxima = 180 m
t_max: tiempo máximo
reemplazando los valores de los parámetros y haciendo el tema de la primera fórmula que obtiene:
con este valor de vo usted calcula el tiempo máximo:
por lo tanto, la velocidad inicial de la pelota es de 42 m / sy el tiempo en que la pelota está en el aire es de 6.06 s
Answer:
(a) 2.85 m
(b) 16.5 m
(c) 21.7 m
(d) 22.7 m
Explanation:
Given:
v₀ₓ = 19 cos 71° m/s
v₀ᵧ = 19 sin 71° m/s
aₓ = 0 m/s²
aᵧ = -9.8 m/s²
(a) Find Δy when t = 3.5 s.
Δy = v₀ᵧ t + ½ aᵧ t²
Δy = (19 sin 71° m/s) (3.5 s) + ½ (-9.8 m/s²) (3.5 s)²
Δy = 2.85 m
(b) Find Δy when vᵧ = 0 m/s.
vᵧ² = v₀ᵧ² + 2 aᵧ Δy
(0 m/s)² = (19 sin 71° m/s)² + 2 (-9.8 m/s²) Δy
Δy = 16.5 m
(c) Find Δx when t = 3.5 s.
Δx = v₀ₓ t + ½ aₓ t²
Δx = (19 cos 71° m/s) (3.5 s) + ½ (0 m/s²) (3.5 s)²
Δx = 21.7 m
(d) Find Δx when Δy = 0 m.
First, find t when Δy = 0 m.
Δy = v₀ᵧ t + ½ aᵧ t²
(0 m) = (19 sin 71° m/s) t + ½ (-9.8 m/s²) t²
0 = t (18.0 − 4.9 t)
t = 3.67
Next, find Δx when t = 3.67 s.
Δx = v₀ₓ t + ½ aₓ t²
Δx = (19 cos 71° m/s) (3.67 s) + ½ (0 m/s²) (3.67 s)²
Δx = 22.7 m
Igneous intrusions form when magma cools and solidifies before it can reach the surface. An extrusion consists of extrusive rock; which forms above the surface of the crust.
Answer:
in a magnet there is a magnetic field that draws ever mental to it
Answer:
The torque about the origin is 
Explanation:
Torque
is the cross product between force
and vector position
respect a fixed point (in our case the origin):

There are multiple ways to calculate a cross product but we're going to use most common method, finding the determinant of the matrix:
![\overrightarrow{r}\times\overrightarrow{F} =-\left[\begin{array}{ccc} \hat{i} & \hat{j} & \hat{k}\\ F1_{x} & F1_{y} & F1_{z}\\ r_{x} & r_{y} & r_{z}\end{array}\right]](https://tex.z-dn.net/?f=%20%5Coverrightarrow%7Br%7D%5Ctimes%5Coverrightarrow%7BF%7D%20%3D-%5Cleft%5B%5Cbegin%7Barray%7D%7Bccc%7D%20%5Chat%7Bi%7D%20%26%20%5Chat%7Bj%7D%20%26%20%5Chat%7Bk%7D%5C%5C%20F1_%7Bx%7D%20%26%20F1_%7By%7D%20%26%20F1_%7Bz%7D%5C%5C%20r_%7Bx%7D%20%26%20r_%7By%7D%20%26%20r_%7Bz%7D%5Cend%7Barray%7D%5Cright%5D%20)


