Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
That's the 'electrostatic' force.
Answer:
Current, I = 1000 A
Explanation:
It is given that,
Length of the copper wire, l = 7300 m
Resistance of copper line, R = 10 ohms
Magnetic field, B = 0.1 T

Resistivity, 
We need to find the current flowing the copper wire. Firstly, we need to find the radius of he power line using physical dimensions as :




r = 0.00199 m
or

The magnetic field on a current carrying wire is given by :



I = 1000 A
So, the current of 1000 A is flowing through the copper wire. Hence, this is the required solution.
1. Frequency is the number of complete waves that pass a point in a second. 2.Wavelength is the distance between two crests or two troughs. 3.Time period <span> is the time it takes for one complete wave to pass a given point. 4. Amplitude is the height of the wave. Hence option 4 is correct. </span>