Answer:
The y-value is -20
Step-by-step explanation:
So let's solve this by Elimination method;
-2(4x + 5y = -12)
4(2x + 3y = -16)
Let's Distribute;
-8x - 10y = 24
8x + 12y = -64
So x cancels out because -8 + 8 = 0
-10y + 12y = 2y
24 - 64 = -40
2y = -40
Divide both sides by 2;
y = -20
Now lets plug in y to find the value of x;
4x + 5(-20) = -12
4x - 100 = -12
Add 100 to both sides;
4x = 88
Divide both sides by 4;
x = 22
Answer:
The increasing number of students who are hooked on playing online mobile games (OMG) is alarming. As such, this study was realized to address the problem. This study assessed the gaming profile towards OMG and its relation to the academic performance of the engineering students of Eastern Visayas State University Tanauan Campus (EVSUTC). Specifically, the study investigated the correlation between student's number of hours spent on playing OMG (at school and home), commonly played OMG (at school and home), reasons for playing OMG and attitudes on playing OMG with academic performance utilizing Eta and Pearson r correlation analyses. A random sample of 134 student respondents were selected through purposive sampling of those who are playing OMG using their mobile phones. Descriptive correlational research design was utilized and a validated survey instrument was employed to gather the needed information. The findings revealed that majority of the students played mobile legends and spent mostly 2 hours playing OMG for a reason of boredom. The overall attitudes of the students on playing OMG were interpreted as Less Favorable (M=2.58, SD=1.13). Out of the independent variables being set in the study, the number of hours spent on playing OMG at home (r=-0.188, p=0.039) and commonly played OMG at school (r=0.203, p=0.045) were found significantly correlated with student's academic performance. Hence, the students' time spent on playing OMG at home and the type of games that students played at school have significant bearing to their academic performance. As such, delimiting student's usage of internet can be made to address the problem.
5x + 3 ≥ 10
3 is adding on the left, then it will subtract on the right
5x ≥ 10 -3
5x ≥ 7
5 is multiplying on the left, then it will divide on the right
x ≥ 7/5
x ≥ 1.4
Then, the smallest integer value of x is 2
Answer:
The standard form of such an equation is Ax + By + C = 0 or Ax + By = C. When you rearrange this equation to get y by itself on the left side, it takes the form y = mx +b. This is called slope intercept form because m is equal to the slope of the line, and b is the value of y when x = 0, which makes it the y-intercept.
Step-by-step explanation:
Answer:
y = 1/3x + 8
Step-by-step explanation:
*perpendicular means the reciprocal slope of the given line
m = 1/3
y = 1/3x + b
*plug in points with the point-slope equation
10 = 1/3(6) + b
10 = 2 + b
b = 8
*now plug everything into the equation
y = 1/3x + 8