Answer:
2
Step-by-step explanation:
16f - 24 = 4f
12f = 24
f = 2
Answer:
The points are randomly scattered with no clear pattern
The number of points is equal to those in the scatterplot.
Step-by-step explanation:
The points in the residual plot of the line of best fit that is a good model for a scatterplot are randomly scattered with no clear pattern (like a line or a curve).
The number of points in the residual plot is always equal to those in the scatterplot.
It doesn't matter if there are about the same number of points above the x-axis as below it, in the residual plot.
The y-coordinates of the points are not the same as the points in the scatterplot.
An inequality can be formed by simply translating the problem statement to numerical expressions.
From the problem we know that

added with

hours should be equal or greater than

(helpful insight from the keyword "at least"). Therefore, it's inequality would look like:

(>= is used instead of ≥ for constraints in formatting)
The inequality above best models the situation.
Hello!
We know that Isaac played 20 games and won about 70% of them. Now, we must find what 70% of 20 is, so that we know how many games Isaac won.
First, convert the percentage to a decimal by dividing it by 100.
70% ÷ 100 = 0.70
Next, multiply the total amount of games Isaac played (20) by about how many he won (0.70):
20 × 0.70 = 14
ANSWER:
Isaac won about 14 games.
Answer:
f(-3) = -1
General Formulas and Concepts:
<u>Pre-Algebra</u>
Order of Operations: BPEMDAS
- Brackets
- Parenthesis
- Exponents
- Multiplication
- Division
- Addition
- Subtraction
<u>Algebra I</u>
- Functions
- Function Notation
Step-by-step explanation:
<u>Step 1: Define</u>
<em>Identify</em>
f(x) = -1x - 4
<u>Step 2: Evaluate</u>
- Substitute in <em>x</em> [Function f(x)]: f(-3) = -1(-3) - 4
- Multiply: f(-3) = 3 - 4
- Subtract: f(-3) = -1