Turn your protracted to a 90 degree angle
you will find your answer through this link
https://www.britannica.com/event/New-Deal
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Answer:
<h3>Power = Work Done/time</h3>
=> Power = 60×10×10/60
=> Power = 6000/60
=> Power = 100 Watt
Hence the power output of a pump is 100 Watts.
Complete question:
Two 10-cm-diameter charged rings face each other, 21.0 cm apart. Both rings are charged to +40.0 nC. What is the electric field strength at the midpoint between the two rings ?
Answer:
The electric field strength at the mid-point between the two rings is zero.
Explanation:
Given;
diameter of each ring, d = 10 cm = 0.1 m
distance between the rings, r = 21.0 cm = 0.21 m
charge of each ring, q = 40 nC = 40 x 10⁻⁹ C
let the midpoint between the two rings = x
The electric field strength at the midpoint between the two rings is given as;

Therefore, the electric field strength at the mid-point between the two rings is zero.