Answer:
If the company used the percentage of sale method and estimates bad debts to be 2% of sales what is the amount of bad debt expense:
If the company uses the percentage of accounts receivable method and estimates 4% of accounts receivable will be uncollectible
Explanation:
- The percentage of sale method
800,000 2% 16,000
Initial Balance
Accounts Receivable $ 120,000
Allowance for Uncollectible Accounts $ 500
Allowance for Uncollectible Accounts $ 15,500
Accounts Receivable $ 15,500
- Accounts Receivable Method 4% 4,800
Bad debt expense $ 4,300
Allowance for Uncollectible Accounts $ 4,300
If a portfolio is comprised of two stocks. Stock A comprises 65% of the portfolio and has a beta of 1.21. The portfolio beta is 1.119.
<h3>Portfolio beta</h3>
Using this formula
Portfolio beta=(Stock A portfolio×beta)+[(1-Stock A porfolio)× Stock B beta]
Let plug in the formula
βp = (.65 × 1.21) + [(1 - .65) × .95]
βp = (.7865) + [.35 × .95]
βp= .7865+ .3325
βp = 1.119
Therefore the portfolio beta is 1.119.
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The answer is: because every day there is more opportunities opening up
You will never know where a company will post a job opportunities that provide better conditions or salaries compared to the job that you currently had. Because of this, you need to keep expanding your networks and setting up routine job search schedule.
Answer:
Annual depreciation= $12,970
Explanation:
Giving the following information:
Kansas Enterprises purchased equipment for $72,500 on January 1, 2021. The equipment is expected to have a five-year service life, with a residual value of $7,650 at the end of five years.
To calculate the depreciation expense under the straight-line method, we need to use the following formula:
Annual depreciation= (original cost - salvage value)/estimated life (years)
Annual depreciation= (72,500 - 7,650)/5
Annual depreciation= $12,970
The way Virtual Reality can be used understand the project needs by
monitoring progress and providing inputs in the industry.
<h3>What is Virtual Reality?</h3>
This is a simulated experience which is usually similar or different from
the real world.
This helps individuals to interact with an artificial 3-D visual and is used in
entertainment and business. It helps workers to provide the necessary
input during developmental stages in the construction industry.
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